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  1. Bethezard

    Uncontrollable player owned units

    Yes, ward setting works. But, can you please be more specific, what trigger should I use, to prevent human control of units, without interfering their active order? I can't find an action, that would allow issue an order original order targeting original target. Only idea left - when unit is...
  2. Bethezard

    Uncontrollable player owned units

    Thanks, will try.
  3. Bethezard

    Uncontrollable player owned units

    Hey, How to make units owned by player, without player being able to control them. The same as in "Castle Fight", when unit buildings spawn a unit and it is purely controlled by AI/script, and player can't order anything, its just titled with player name above, but player can't neither select...
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