Issue in the code below is, without the code below the system still fires without gold or lumber.
Code #1
set vars
Events
Map initialization
Conditions
Actions
Set Main_Unit[1] = Blood Mage 0036 <gen>
It says 'Attacking unit' it applies to even the creeps/neutral...
Cannot do that, if I do the hero will still be able to attack items. It may be a bug on Ammo System even if the ammo is 0 and clip is 0.
I don't understand, kindly explain.
OMG it works +rep . . . correct me on this, the last entry on the IF/THEN/ELSE is do nothing, right?
And could you help with this, I don't know where to change the value for it. Is there a way for a custom item that is on the ground not to be destroyed when it is attacked?
Disabled perishable...
Got passed that issue, but need help on another thing.
Using the ammo system encountered an issue and don't know how to fix.
set vars
Events
Map initialization
Conditions
Actions
Set Main_Unit[1] = Marine 0000 <gen>
Using a tavern to select the hero, the system...
Is there a way to have different ammo system per hero/class. Using your Ammo System?
eg.
hero1(sniper) 1 lumber = 10 rounds
hero2(gunner) 1 lumber = 100 rounds
hero3(scout) 1 lumber = 30 rounds
etc.
Apologies I'm very new to this, please help.
Is there a way to have different ammo system per hero/class. The ammo system used is the one that uses lumber as magazine and gold as rounds.
eg.
hero1(sniper) 1 lumber = 10 rounds
hero2(gunner) 1 lumber = 100 rounds
hero3(scout) 1 lumber = 30 rounds
etc.
Is this possible using the...
This is what I have right now:
e: Unit - A unit enters TeleArea 000 <gen>
c:
a: Trigger - Turn off Teleport2 <gen>
Unit - Move (Entering unit) instantly to TempPoint [(Player number of(Owner of (Triggering unit)))]
Wait 1.00 seconds
Trigger - Turn on Teleport2 <gen>
Custom script...
Help please I need to know how to make this:
1. Base Portal goes to > Region1
- units can teleport back to base at anytime
- when Region1 mission is complete > teleport all players back to Base
2. If Region1 mission is complete Base Portal goes to > Region2
- units can teleport back to...
I somewhat understand the logic you put region boundaries on each of the mini maps/areas then you set a command to only show you that area. Is there a demo or code sample on how this is done?
Apologies I'm very new to this.
Is this okay I've added under "SaveLoad Initialization Abilities":
Set SaveLoad_Heroes[5] = HeroTest5
--
Set SaveLoad_Heroes_LastIndex = 5
--
Set SaveLoad_Alphabet = ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789
Set SaveLoad_CaseSensitive = True
I'm using the one with save...