How do you create doodads or units in a region that fills it in in a boxy shape? I believe uther party 2 had this in the motar mini game where rocks are created around a region over time, making the field smaller and smaller until it fills up.
I need a yellow arrow icon pointing to the left like the play button in replays. This should be easy to do, just take the play icon and photoshop flip it... but sadly I don't know how to get that icon.
I got this spell called toss from here: http://www.hiveworkshop.com/forums/spells-569/random-dota-spells-103044/?prev=search%3Dtoss%26d%3Dlist%26r%3D20
I can't seem to convert it to work with the 1.24 patch.. even with the tutorial written here on thehelper. Anyone please help ?
I have this toss spell from emilyjr and I wonder if there's a way to avoid units being throw over or onto higher level cliffs (down and up cliff), out of bounds, and waters. If they hit this area, just make them fall instantly.
How do I make a unit cast statis trap in front of them? Also, if that area is untargetable, order them to cast it as far as possible with cast range of 1000.
I need a trigger that lists all the players that is sharing units with a specific player. However, I want it to list with commas instead of a long list going down.
Ex: Red, yellow, and green has control of blue
Then it will game display this:
"Blue is currently controlled by: red...
I have many triggered abilities based off of channel. I removed all the leaks in the trigger, but it lags when you spam them or when your using them.... then the lag gets better after like 5-10 mins. Is there a way to resolve the issue above?
I have an ability that morphs a unit to another unit and I based it off bear form. There are 4 rotations of this morph. I dont want to replace the unit with a trigger because that will interfere the order. My problem is when they morph, they lose all their abilities, but the move, patrol, stop...
How do you replace a units model without affecting the buffs on them or casted magics like drain life. I know hex/polymorph works, but they won't be able to attack or anything.
Camera Bounds
I set the camera bounds to a specific region. However, the minimap is not bounded with it. I don't want to replace it with a black minimap. I know this can be done (ET map and uther party has this)