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  1. M

    Quick question: leaving a trail

    Hello everyone, I need a little help and I don't think it will take long... I want a Hero/ Unit to leave a trail behind him as he moves, like if he was going really fast, something similar to the bloodmage's pheonix... Thanks again Nevermind, though suggestions are openly welcome
  2. M

    Need help adding an animation to a loop trigger

    LS Loop Events Time - Every 0.03 seconds of game time Conditions Actions For each (Integer MUI_3) from 1 to MUI_2, do (Actions) Loop - Actions Set bPoint[MUI_3] = (Position of cUnit[MUI_3]) Set mPoint[MUI_3] = (bPoint[MUI_3]...
  3. M

    Need help adding an animation to a loop trigger

    Hello anyone :) I'm looking to add a running animation to a certain spell of the type GUI: -Cast -Loop The spell is as follows: LS Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Lightning Speed Actions...
  4. M

    Spells - Making a DotA like Omnislash

    Thank you for the tutorial, extremely helpful and detailed, I learned a lot from it! I was wondering thought if one can show a trail instead of "blink".
  5. M

    Problem with a Dash spell

    Thank you! :)
  6. M

    Problem with a Dash spell

    Thank you! Really! I have no idea how to use Jass yet, I am trying to learn... I didn't know one could mix both together. I hope I am not asking too much, but what would the Jass line look like? I really appreciate the help.
  7. M

    Problem with a Dash spell

    Dash Cast Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Dash Actions Set Caster = (Triggering unit) Set Point[0] = (Position of Caster) Set Point[1] = (Target point of ability being cast)...
  8. M

    Problem with a Dash spell

    Hello everyone, I need somebody's help. I created a dash spell using loops (to be honest, I copied it with consent), but being new to the Trigger type spells I stumbled upon a problem: Dashing to a location works fine, but let's say I move away from there, then I use the spell again, it takes...
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