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  1. Juno**

    What would be better?

    Just wanted to ask a tiny little question.. Hmm let's just say I want to make a spell that when cast, all enemy unit within XXX AoE will be damaged.. Which would be better to use? pick every unit in area then damage individually or damage circular area? and why? LOL it's like an essay...
  2. Juno**

    Warcraft Campaigns?

    Uhh guys, where could I find the maps of the default warcraft campaign?(story of thrall, invasion of the legion, arthas going to the frozen throne..) I really want to find out how they did their triggers.. (their dungeon traps, puzzles etc..) Is there a way? or is it not allowed or not legal? or...
  3. Juno**

    Idea for a map?

    Guys, I'm bored with my current projects.. well more like project. could you guys give me a story for a map based on warchasers or something similar? I really want to work on another project while I think of ideas for the other.. an RPG story would be good too but not a long one..
  4. Juno**

    Default Tip System of Warcraft

    I there any ways to edit the tip system found in warcraft's game menu? I can't find the place to edit it in the world editor.. but I know I could make my own but using that area would be better and the texts won't flood the screen...
  5. Juno**

    Detect every time a unit morphs

    I have a unit which has a skill (based on Robo-Goblin of Tinker) that allows it to morph from one form to another.. the only thing I want is to detect every time the unit morphs so that I could insert a special effect to add an effect to it.. The only thing I could think of that is detectable(I...
  6. Juno**

    Lightning Effect Color

    just a quick question guys, what are the color code(R,G,B) for these colors? [Gray, Yellow, and Dark Violet] I am currently editing data in the lightning.slk and have no idea what color code i would use... EDIT: although I remember that you can't create black lightning or something close to...
  7. Juno**

    Specific Damage Trigger

    Guys, I have a skill where every unit you kill in the duration of the spell, you gain 1 damage, and .01 armor... but making a damage/armor bonus skill with 1000 levels seems too much work.. is there any advice on how to do this? I remember someone mentioning damage library on one of my threads...
  8. Juno**

    Neutral Wander and Random Items

    hey guys, I currently have a system (well i like to call it that way even if it is not) that creates random items in random regions... the problem is that sometimes, two items shows up in a single region.. could you guys help? I just want one item per region... and with the neutral wander, I...
  9. Juno**

    Using Stand Upgrade First?

    Hey guys! just a quick question... I wanted to use Tree of Life Upgrade Ability (Abilities\Spells\NightElf\TreeofLifeUpgrade\TreeofLifeUpgradeTargetArt.mdl) as an effect for my aura... The problem is that I only wanted to use It's Stand Upgrade First art.. How do I do it as simple as possible...
  10. Juno**

    Models Suddenly turns into a black cube?

    Hey Guys, What in the world did I do!? I was creating a hero that was supposed to be an alternative form of another hero. now while placing it to see if it looks good in the map, everything went fine until after a few minutes or a few seconds, the hero suddenly turned into a black tinted cube an...
  11. Juno**

    GUI Stack Timer?

    Hey Guys, I need to make a passive spell that every time my hero is hit, it automatically gives +1 bonus hp regen that lasts for 5 seconds (duration does not stack). The problem is that I don't know how to make and can't find a stack timer system which is in gui. Can you guys give me a good one...
  12. Juno**

    Naga icons?

    hey guys, can someone tell me where naga icons are located? I have searched for it in the mpqs (War.mpq and WarX.mpq) and found nothing (I used WC3 viewer). I wanted to edit the icon for chitinous scales to fit for my skill which is passive. print screening for it doesn't really make sense and...
  13. Juno**

    Day and Night Check

    Hey guys, I am creating passive skill that boosts the attack speed, movement speed and damage of the hero when it's night (similar to Balanar's Hunter in the Night skill in DOTA for those who know) My problem here is checking if it's day or if it is night. Here is my check which is failing...
  14. Juno**

    Lag Issues..

    Hey guys! I need your help again.. This spell, whenever cast makes the game little bit laggy. this adds up when I cast the spell a few more times making my computer really lag. I don't know if it's a memory leak or something else but It always does that. and If it is in the trigger, I have no...
  15. Juno**

    Pure Damage anyone?

    Can anyone please tell me how to deal pure damage? This line doesn't seem to have a pure damage option... other threads (really old ones) said that would work, but it really doesn't.. anyone know how to deal the said PURE* damage? I have a skill that is supposed to deal pure damage but the...
  16. Juno**

    Pure Damage anyone?

    Can anyone please tell me how to deal pure damage? This line doesn't seem to have a pure damage option... other threads (really old ones) said that would work, but it really doesn't.. anyone know how to deal the said PURE* damage? I have a skill that is supposed to deal pure damage but the...
  17. Juno**

    Quetions about some abilities

    I have some questions about abilities that I would like to use as a dummy ability. and here they are.. Flame strike: -The description of the skill is that it Conjures a pillar of fire which damages ground units in a target area over time. |n|n|cffffcc00Level 1|r - 45 damage a second for 3...
  18. Juno**

    attaching special effects?

    hey guy, I kinda have a problem with attaching an effect using a trigger action . What should be the string if I wanted to attach the same effect on EACH hand? (hand,left and hand,right should be for the skills but it doesn't work for the trigger action)
  19. Juno**

    removing game messages

    Hey guys! just a very short question.. is there a trigger action that could clear all game messages that is visible? (messages showed via Game - Text message (auto timed) action) i haven't found anything that could do such a thing...
  20. Juno**

    Am I forgetting Something Here!?

    Just a very quick question... In the map init, I used the trigger action "Game - Set the time of day to 24.00" and now the clock on my map won't budge even for a sec... am I forgetting to do something here? All I wanted was the clock to be set to that time and continue counting, that's all..
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