Search results

  1. S

    Trigger spell help

    Goodie, thanks :D
  2. S

    Trigger spell help

    Now it's set up like this, and the effect still doesn't show. It's being destroyed too soon I think, as it works if I remove the destroy last special effect. I can upload map if wanted. For each (Integer A) from 1 to 4, do (Actions) Loop - Actions Set B_loc = ((Target point of...
  3. S

    Trigger spell help

    For each (Integer A) from 1 to 4, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees) Special Effect - Create a special effect...
  4. S

    Trigger spell help

    With the trigger in my last post it doesn't shoow - however, if I remove the destroy last effect trigger, it shows, like this: For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x...
  5. S

    Trigger spell help

    Set RealAngle = 45.00 For each (Integer A) from 1 to 8, do (Actions) Loop - Actions Set B_loc = ((Target point of ability being cast) offset by (100.00 + (25.00 x (Real((Level of |cffffcc00Z|r Navn for (Triggering unit)))))) towards RealAngle degrees) Special Effect -...
  6. S

    Trigger spell help

    Was this the correct way to go? The spell effects are working properly atleast. Thank you very much for your help btw =) Untitled Trigger 001 Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to |cffffcc00Z|r Navn...
  7. S

    Trigger spell help

    Untitled Trigger 001 Copy Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to |cffffcc00Z|r Navn Actions Set B_loc = (Target point of ability being cast) If (All Conditions are True) then do (Then Actions)...
  8. S

    Trigger spell help

    I'm playing around with triggers creating a spell here, but after I use the spell ing and some time (seconds) passes a massive lag starts, and I can't figure it out.. Another thing is that, if I don't use the spell at lvl 1 before leveling it up it fails to trigger the damage. It's probably not...
  9. S

    Spellpack The LUMBERJACK

    Instructions meaning on how to import the spells.
  10. S

    Spell Magnetic Orb

    One little thing: when you target right in front the mk while the magneticthing is negative, the orb keeps going until its out of the map.
  11. S

    Spellpack The LUMBERJACK

    Don't you need instructions or something? :P This should definitely be approved, although the spells seem a little overpowered? :P
  12. S

    Creep Location Dots

    I tried copying the same model with no effect, but I'll just do the spawn thing after 1 second in game. I haven't seen any errors with the respawn yet.
  13. S

    Creep Location Dots

    Hello, I was wondering about a couple of things. When you usually place creeps on a map they appear as an orange dot if the total level of creeps in that spot is above 10 level together, and a red dot when 20 levels etc.. I've seen this being disabled (in a lack of better words), and just...
  14. S

    Shockwave based on str of hero

    So I've got this (again sorry for not being able to draw the remaining lines myself :S...): ShockWave Init Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shockwave Actions Set SW_Caster = (Triggering...
  15. S

    Shockwave based on str of hero

    I tried some of your stuff Furberg, but I didn't figure everything out.. This almost makes some sense. ShockWave Init Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Shockwave Actions Set SW_Caster = (Triggering...
  16. S

    Shockwave based on str of hero

    Okey, so I want my "Rexxar" to cast a shockwave that deals 50 (x lvl of ability) + 0.25 of str of hero, but I'm having trouble setting a point where the damage is done. ShockWave Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast)...
  17. S

    Revive Creeps Trigger - Add condition

    Thank you very much! I'll keep "Jass" in mind :-)
  18. S

    Revive Creeps Trigger - Add condition

    Okey, so I have this custom script for creep revival. It works, although I want it to have a "(Triggering unit) is summoned equals to false", because everything becomes chaos when summoned creeps die. Now, the only problem is that I have somewhat no idea how to do that. I've tried typing the...
  19. S

    Need help: Combining charged items

    It certainly works as a perfect solution. Thank you! :-) I do have one more thing I could trouble you guys with: How do I get a scroll of town portal to be able to target structures? Use Dota as an example. To be able to target structures only. It seems to say "only town halls", and it doesn't...
  20. S

    Need help: Combining charged items

    Srry for dobbelpost, but... http://www.thehelper.net/forums/showthread.php?t=23952&p=178548 Here is the same (i think) item combiner, but anyways I need a way to export it into my map.. Making a new trigger, converting to custom and pasting doesn't work atleast.
Top