When ordering a unit to cast dispel, it comes up as "targeting a unit", however the spell is an area target. When canting to cast dispel in an area, how do I order this.
I am trying to make a spell that is based off hex. Every second after the hex has been casted, all enemies within a 250 AOE of another hexed unit will become hexed for the remainder of the duration of the original hex.
The ability has 3 levels and the duration is 2/3/4
I have made the...
Mare
Events
Unit - A unit Starts the effect of an ability
Conditions
(Level of Mare for (Triggering unit)) Greater than 0
Actions
Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing...
unit) On
When the spell is casted, the unit plays its attack animation over and over but nothing else happens, probably a n00b mistake as I have not used WE in about a year, sorry.
Abilities that block a spell targeted at a unit every X seconds. Are they triggered or is there a base ability that I have missed. What ability is it based off or how would you go about triggering it.
Illusionary orb is where faeria dragon shoots a ball of light towards a direction and it damages any unit that gets in its way. What do i use to detect a unit getting in its way. Unit comes within range dwont work because its specific and i cant tell what units will actually be hit by it before hand
when i open world editor and take a look in the buffs (in object editor) they are all gone. I have no idea why they are not appearing anymore. Even when i set buffs to defauls nothing appears
when i import a costum icon for an ability it works an all, wbut when its on its cooldown it changs to the green thing and when it resets it gos back to normal. How do i make it so the cooldown works
Guistaro
Events
Unit - A unit enters (Playable map area)
Conditions
(Unit-type of (Triggering unit)) Equal to Ferrer
Actions
Set Guistaro = (Triggering unit)
Trigger - Turn on Aura <gen>
Trigger - Turn off (This trigger)
Aura...
Spawn Militia
Events
Time - Every 11.25 seconds of game time
Conditions
Actions
Player Group - Pick every player in (All players) and do (Actions)
Loop - Actions
Set spawnpoint = ((Picked player) start location)
Set...