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  1. M

    Human Priest - Dispel

    When ordering a unit to cast dispel, it comes up as "targeting a unit", however the spell is an area target. When canting to cast dispel in an area, how do I order this.
  2. M

    Animation - Walk/Run Speed

    How are these fields used?
  3. M

    Orb Lightning (New)

    How does it work and what does it do
  4. M

    Consecutive Hex

    I am trying to make a spell that is based off hex. Every second after the hex has been casted, all enemies within a 250 AOE of another hexed unit will become hexed for the remainder of the duration of the original hex. The ability has 3 levels and the duration is 2/3/4 I have made the...
  5. M

    Why isnt this working?

    Mare Events Unit - A unit Starts the effect of an ability Conditions (Level of Mare for (Triggering unit)) Greater than 0 Actions Unit - Create 1 Dummy for (Owner of (Triggering unit)) at (Position of (Triggering unit)) facing Default building facing...
  6. M

    Leap Skill

    unit) On When the spell is casted, the unit plays its attack animation over and over but nothing else happens, probably a n00b mistake as I have not used WE in about a year, sorry.
  7. M

    Dying unit has buff

    How would I do this because it doesn't seem to work
  8. M

    Block a Spell

    Abilities that block a spell targeted at a unit every X seconds. Are they triggered or is there a base ability that I have missed. What ability is it based off or how would you go about triggering it.
  9. M

    Triggering unit has buff

    if the event was a unit dies could i use the condition tirggering unit has buff equal to true?
  10. M

    Unit is in group

    where can i find the condition which checks whether a unit is in a group
  11. M

    Illusionary Orb

    Illusionary orb is where faeria dragon shoots a ball of light towards a direction and it damages any unit that gets in its way. What do i use to detect a unit getting in its way. Unit comes within range dwont work because its specific and i cant tell what units will actually be hit by it before hand
  12. M

    Buffs in WE

    when i open world editor and take a look in the buffs (in object editor) they are all gone. I have no idea why they are not appearing anymore. Even when i set buffs to defauls nothing appears
  13. M

    Miss

    If a unit "misses" on an attacked due to curse, evasion or height different, does the attacked unit still take damage, just the damage is set to 0?
  14. M

    New line in tooltips

    whats the code for a new line in the tooltips
  15. M

    load screen help

    i made a custom load screen where its a picture where u see the players progress. How do i change the players progress bars fromg green to blue
  16. M

    Custom icons

    when i import a costum icon for an ability it works an all, wbut when its on its cooldown it changs to the green thing and when it resets it gos back to normal. How do i make it so the cooldown works
  17. M

    Spaces in custom scripts

    would it lag if you wrote call RemoveLocation (udg_Variable) or are both that and call RemoveLocation(udg_Variable) the same?
  18. M

    How come the dying unit won't explode?

    Guistaro Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit)) Equal to Ferrer Actions Set Guistaro = (Triggering unit) Trigger - Turn on Aura <gen> Trigger - Turn off (This trigger) Aura...
  19. M

    Appears as green

    Set Colours[3] = |CFF1CB619 which is teal appears as Set Colours[7] = |CFF20C000 which is green any ideas on why?
  20. M

    Does this Leak?

    Spawn Militia Events Time - Every 11.25 seconds of game time Conditions Actions Player Group - Pick every player in (All players) and do (Actions) Loop - Actions Set spawnpoint = ((Picked player) start location) Set...
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