Search results

  1. A

    Minigame Pudge Wars Advanced

    He's talking about the hotkeys for purchasing items in the shop.
  2. A

    Zombie barrier

    I assume it's because you haven't set the building's pathing correctly. You need to change the pathing to what you want it to be (3x3, for example). After this, you should give the gate a weak attack (1-1) so it gets priority over other units behind it.
  3. A

    Trigger's help :)

    You set the same variable values over and over (Buildings array). You're better off setting that during map initialization or game time 0.00 to save function calls.
  4. A

    Minigame Pudge Wars Advanced

    This project is still alive? :o
  5. A

    items which make heroes transform into diff heroes

    If it's permanent, you could try adding modified Chaos abilities to the items. Maybe it'll work the same way as adding it directly to the unit, which transforms them.
  6. A

    Detecting if a unit is dead

    What's the best method to detect if a unit is dead or not? GetUnitState(GetTriggerUnit(), UNIT_STATE_LIFE) > 0 GetWidgetLife(GetTriggerUnit()) > 0 IsUnitType(GetTriggerUnit(), UNIT_TYPE_DEAD) I've also heard that 0.405 is better than 0, is this true?
  7. A

    I need some help with a map

    I did look at the link. It just looks like the same RPGs played on battle.net with pointless grinding and farming for items/gold/experience. What's so fun about right clicking?
  8. A

    I need some help with a map

    Uhmmm.. aren't all of those "jobs" listed everything needed for an RPG? What are you going to do, sit there and take credit?
  9. A

    Hero gains a attribute event

    Initialization Events Map initialization Conditions Actions -------- Repeat for # of regions. -------- Set Regions[0] = Region 000 <gen> Set Regions[1] = Region 001 <gen> Set Regions[2] = Region 002 <gen> -------- Replace 2...
  10. A

    Game Interface

    Does anyone know what the hex code is for the game interface background used in displaying tool tips when you hover over spells/items/interface?
  11. A

    TextTag limit?

    Updated: http://pastebin.com/EWYPxKtz I added in a BJDebugMsg, and the handle count still reaches zero eventually.
  12. A

    TextTag limit?

    I thought that players didn't need to be nulled?
  13. A

    TextTag limit?

    Here it is again: http://pastebin.com/tepNd9CK
  14. A

    I've tried so many things, buuut

    Are you sure you're declaring the function properly? function MyFunction takes nothing returns nothing endfunction
  15. A

    TextTag limit?

    The pastebin has the code in it.
  16. A

    TextTag limit?

    Does this limit not reset? I have way less than 100 per player, but this still happens.
  17. A

    TextTag limit?

    Is there a limit to the amount of text tags that can be displayed at once? I have text tags being created whenever a unit is damaged to show the amount of damage they take, but it will sometimes disappear or not appear at all. http://pastebin.com/R3YT4PEr
  18. A

    Modelpack Dimensionshift

    Tested this out in-game, and it looks way better than these pictures; it even has a small file size. The only downside I saw was that the death animation seemed a little too fast. Could you slow it down?
  19. A

    Grow a tree over time?

    Algebra. animation time * x = 120
  20. A

    Static Method Data Retrieval

    It seems to have something to do with carrion swarm. If it's casted too close to the edge of the map, it crashes. :\ EDIT: Wrong conclusion. It crashes if I cast the spell too close to the unit. EDIT: Just had to change the area of effect to one. Works perfectly now! :D
Top