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  1. M

    I will PAY you to trigger my map! Literally!

    I just sent you a private message.
  2. M

    Issue with Kode save/load system

    Hi, I've used many save/load systems before using Kode but this time I needed something more specific, I had to lower the code length as much as possible so I decided to use Kode ( http://www.thehelper.net/threads/the-shortest-save-load-code-ever.47667/ ), but I ran into an issue. Every value I...
  3. M

    How to detect which timer array nr. expires

    Hello back there! I could make it on my computer, was doing some random stuff that you doesn't care about at all. Here is the way to do it, kinda simple in fact: - Two variables : -1) Timer variable with array 12. (for the exemple, assume you named it "Your_Timers[]" -2) Hashtable variable...
  4. M

    How to detect which timer array nr. expires

    Hello, first of all, create a hashtable (let's say you named it Hashtable_Timers) Imagine that you want to run Timer_A[1~12], as one-shot for a duration of (Random integer between 10 and 30), when one will expire, Player [1~12, corresponding to the expired timer array] will gain 100 gold. Within...
  5. M

    Hastable - I need your explanation

    To refer to the point, you have to use something like : Order (Unit) to Move to (Position of (Load 3 of CasterInteger in GlobalHashtable)) Dunno what "CasterInteger" refers to.
  6. M

    Cant load triggers?

    Map is protected. So... people will rarely help you to unprotected maps, sorry.
  7. M

    Hastable - I need your explanation

    Try to change the units at this, create a variable of type Unit named Picked_Unit. Frost2 Events Time - Every 0.01 seconds of game time Conditions Actions Unit Group - Pick every unit in FrostBolts and do (Actions) Loop - Actions Unit - Move (Picked unit) instantly to ((Position of (Picked...
  8. M

    Hastable - I need your explanation

    Well, you only want a timer that works for every different unit once at a moment and not multiple time for one unit, so I guess you can do this way: Do not save the unit, but the timer [so an Integer, the random value you want to save] as 1 of (Unit) in (Hashtable) when the spell is being...
  9. M

    Hastable - I need your explanation

    Describe your skill, because the use of the hashtable will depend of the spell and what you want to do with it.
  10. M

    Cancel timer for hero revive

    The easiest way, in my opinion, would be creating an array variable of X (where X is the number of players) and when a player dies, set the variable[Y] (where Y is the player number) to the time you want him to wait before reviving. With another trigger, which works every 1 second, make lower...
  11. M

    How to make serpent ward and mass serpent ward work on same hero.

    Try using a different spell which works the same way, as Solu9 already told you, try with Sentry ward, and with a trigger, you can "create" the spawning of wards, their summon time and their number (depending of the spell level of course).
  12. M

    How to track and set a specific value in an array variable

    2 ways to do it : 1st way : when you save units : set Unit_Array[1] to Monster-A set Unit_Array[2] to Monster-B add this line Save 1 as custom value of Monster-A Save 2 as custom value of Monster-B Then the [ ? ] becomes [Custom value of acquiring unit] 2nd way : for each...
  13. M

    Advanced Dialogs for Game Setting (HELP)

    Warcraft III is paused when, when you test a game from world editor, you open a dialog, press F9/10/11/12. Try creating it on B.net..
  14. M

    Some "little" questions about ability, and items :)

    Items: 1. Basically you can't, you need to use a system for that, which is still painful. 2. http://www.hiveworkshop.com/forums/spells-569/easy-item-stack-n-split-v2-7-4-a-153287/ Skill : 1. I do not play DotA. So, I don't see what you are talking about. 2. "Magic resistance" and "Physical...
  15. M

    Needs Balancing

    Reduce the healing during the invis or the duration of invis, because actually, if nobody can see him while he is invis, means a regeneration of 100/200/300/400/500 hp. The slow on the poison is too important on the movespeed, I'd say you should divide by 2, make it last 4 seconds everytime, and...
  16. M

    Making players show as neutrals

    If you can, add Infest to the units, and change the color. Should work.
  17. M

    Is this a good hero idea ?

    Crusader's Fury : Passive : Gravis hammer is empowered with holy light, allowing each of his attacks to deal bonus 3/5/6/7/8 (+20% intelligence) as magic damage This spell is, sorry but, actually pretty useless, except you can win a lot of intelligence, it won't scale into late game, not even...
  18. M

    Distance between a point and a region (not center of region)

    It's hard to get since region aren't a circle. If you come from the left or top left, or bottom, you may don't have the same distance... That's why I'd say, use the center of region. Else, why do you need the distance between a point AND a region? o.0
  19. M

    Healt % Based Spell and Kill Stacks.

    Then do something like that, simple MPI system; create a dummy called 'Have 1 stack' (model : .mdl, no attacks, capacities : infest, invulnerability and remove shadows) and create a region where you'll create them, they have no utility, and basically, you can't see them no matter where they are...
  20. M

    Problems with multiboards! :(

    I'm doing this right now for you :) Edit : I will do it tomorrow, it's a bit late :<
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