Hmm, that's what also came to my mind, using the Defend or Magic Defense ability. Well it solves the problem though, thanks :)
BY the way I forgot something about the skills part, here it is:
Have you ever play Bleach versus One Piece? If you have, you should know Ichigo's Reiatsu Blade...
Hi guys, I have some little question about skill and items. Here they are:
Items:
How to make a charge based item? Let's say I have Blades of Attack which increases damage by +9, when I buy it again it will increases the charges to 2 instead of taking another slot in inventory. But it will...
Which ability is it? Both of them?
I wanna make a spell like shockwave, its completely like shockwave but the difference is that the damage dealt is based on the hero's attribute*modifier. The reason I want it to be like shockwave because shocwave doesn't instantly damage the units, instead it...
Its true that if we win by only crushing the tower is not that interesting. That's why I post a thread here, hoping that there will a good idea to implemented to my map. I was thinking about the second objective for the map, which is to win the game its not only to crush the tower but also to...
If it just dealing damage by hero's attribute plus multiplier, I do understand how it works. What I want is that the hero to do what I said above. But if it is that complicated, then I won't insist about it :) .
By the way, to replace number 1. Instead of changing the shockwave damage, could we...
Hm, I guess you misunderstood what I mean with number 2.
I mean when Raigor cast the fissure, it doesn't deal a fissure's damage+Raigor's STR.
But it will deal Raigor's physical damage + Raigor's STR*2 instead. Yes, Raigor's physical damage is which he used to attack normally.
Hi guys, I need some help from you to help me with these questions :p
How to change the shockwave damage with hero's attribute*multiplier?
Could we make a spell that deals basic damage+additional damage? For example: Raigor's Fissure, instead of dealing 275 damage it will deals Raigor's...
Hi guys, I'm new to World Editor. It's true that I'm starting to train myself about World Editor. I'm starting to think to create my own map. But since I don't have the ability and knowledge in World Editor and Jass script, it would be almost impossible for me to create the map. So I tried to...
Here's for the Kill Shot:
KillShot
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Kill_Shot
(Percentage life of (Target unit of ability being cast)) Less than or equal to 15.00
Actions
Unit - Cause...
Hm, lets take it that the radius is 1000 AoE from your hero. Maybe you only need to use a silencing spell. And the rest should be like:
Explosion of Energy
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to AoE_Silence...
Hi guys, after trying so many ideas for my maps. I came to think that I should make a new chance for Evasion ability. Which are determined by the difference between the attacking unit's agility and the attacked unit's agility. I have a though that the main foundations would be:
The Evasion...
Hey, that solves the problem keychup :). But when we drop the item, the unit won't comeback. So I make a trigger for it, here's my trigger:
Trigger
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Pendant of Energy
Actions
Unit - Add...
Its true that if I placed the ability in the item, the effects will instantly gone if we drop the item. I wanted the spellbook problem gone, but hearing from you that the spellbook takes place in command card, seems I have to find another way. Thank you keychup :)
Well, I think the title says it all. Here's my trigger:
Trigger
Events
Unit - A unit Acquires an item
Conditions
(Item-type of (Item being manipulated)) Equal to Orb of Darkness
Actions
Player Group - Pick every player in (Player group((Owner of (Triggering unit)))) and do...
Have you tried to change the (reviving hero) with (dying unit)?
Or try to change both of (triggering unit) and (reviving hero) to (dying unit). Maybe it will work.
I see, so that's what you meant. But the bad news is that I want the bonus damage only dealt when the unit is attack normally, no skill or item. And it seems to be long to solve. But I will try my best to find it or just giving a clue for you guys about it. Thank you chukky :)
KaerfNomekop: I tried to create item, lets say it Dark Orb, I placed the Chaos ability (Data unit type=Blood Mage) in it. But when my char got the Dark Orb, it doesn't change at all. Where am I going wrong?
chukky-jr: You mean instead of creating a dummy unit and order it to cast an ability on...
Keychup: For number 3, you mean using spellbook right? Add ability to spellbook when the required conditions are met, and remove it if the conditions are not met. Am I right?
KaerkNomekop: For number 2,you mean that I have to create two unit for each hero, one with normal damage type and the...