I'm converting a trigger a friend made for teleporting "choosers" around the skill picking area. He used regions to detect when the choosers entered circles of power. It feels really clunky to use, though. Is there any better way?
scope Movement initializer Init
globals
private...
Is there a sure-fire way to make neutral players' units (Neutral Passive, Neutral Hostile, Neutral Extra, Neutral Victim) behave as normal players (no leash distance, don't run back randomly, etc.)? I know about the 999999999 leash range thing, but weird things still happen.