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  1. M

    phoenix fire help

    :( ty anyways XD :(
  2. M

    phoenix fire help

    but what i want to do is being able to dodge the attacks
  3. M

    phoenix fire help

    how can i make phoenix fire non homing, means only if i touch the bullet i receive damage. I tried to putting homing enable - false, but it just works on the animation. It makes it looks like its not gonna hit but you still get dmg
  4. M

    Debugging the path of a TD

    its set for neutral passive and after a while they keep going normally through where they should EDIT: NVM. that was the problem. i made them for a player and it worked. =D
  5. M

    Debugging the path of a TD

    Re the path is all clear. here is the map. I only made a some footem to respawnb at top left to see if it works.
  6. M

    Debugging the path of a TD

    my units spawn with intervals of 1 sec. and then they try tog et to the next section they are stopped by something like an invisible wall... they just keep patroling the area for some while and they go to the right place... some units get farther than others...
  7. M

    How to: Create a Creep Revival System

    i just copy pasted the whole trigger... it worked on other of my maps before :S
  8. M

    How to: Create a Creep Revival System

    problem set udg_Creep_X[udg_Integer] = GetUnitX(GetEnumUnit()) Says Expected a Name... what shall i do? what did i do wrong?
  9. M

    Play Music at Beggining

    how can i make that a custom music plays instantly at the beggining fo the game and repeat over and over?
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