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  1. DaFatalGigabyte

    Map won't play when I add a globals block

    Seriously. It works without the globals block. When I add a globals block to the custom script globals integer Base = 0 endglobals it doesn't work. When I test the game, it goes to the main screen immediately.
  2. DaFatalGigabyte

    World Editor stuck at validating script

    I tried saving a map with a custom test script: function funcTest takes real paramInput returns string endfunction and it locks up when generating the map script. Has anyone had this problem before? How do you fix it?
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