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  1. blastintime

    progress bar

    Hi, I wanna create a progress bar, (like the one above a building when a unit is being trained, not the big progress bar you get as a dialog item) that is attached to a unit and is only used for visuals (not connected with any spells or training) and that I can control with triggers how I...
  2. blastintime

    redirect missile

    Yo, does anyone know how Effect - Redirect Missle works? I have an ability that launches a missile to a point. On the missile unit I have a behavior that scans for targets in a 4 radius. Whenever it finds an enemy I want to redirect the missile to that target. Is that possible? Does anyone know...
  3. blastintime

    effect on collide

    Is there any way to modd a unit in the data editor to check for colissions and whenever it colide with another unit it starts an effect? If not, does anyone know how to make it with triggers?
  4. blastintime

    Create effect trigger not working

    Hi, I need help ^_^. I dont get this thing. Im playing around with the "Create Effect At Point (From Unit)" trigger. What I want is to create "Perdition Turret - Perdition Turret Flame Thrower (Set)" infront of my unit as if he was attacking like a Perdition Turret (I modded it so that it...
  5. blastintime

    Actor to Ability

    Hi, where do I choose which actor that belongs to an ability? I want to use the hellion attack actor to the ghost - EMP ability (the launch effect).
  6. blastintime

    Actors and models etc

    I'm abit confused about all these things in the data tab. Can someone explain how to do if say I want to add the siege tank fire effect (the xplosion that comes at the turret), to EMP when it launches? and so that it works for all units that uses EMP.
  7. blastintime

    Move while casting?

    Hi! I want to change an ability, to make the unit casting it be able to move while casting (no channeling ability, just insta cast like EMP and storm) I tried flag the "allow movement" stat on the ability but that didnt help. I read about the flag later and what I understand all it did was...
  8. blastintime

    array of timers in event

    I have another question, I have an array of timers from 1-999, and I want to make a trigger with an event that checks if any of the timers in the array have expired How to do that ? :confused: I also want it to remember which place the timer had in the array so that I can use that number...
  9. blastintime

    action from ability

    Hello, I suck to explain stuff but, I want to make so that if a unit gets hit by an ability, (ghost - EMP for example), it will start a trigger (or more specific an action) for that unit. Is this possible and does anyone know how to?
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