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  1. San-D

    San-D (Silver Bane) - Naruto BlackOut

    I am a big fan of the anime Naruto. As such, I have searched for every single Naruto map there is. And I was not in ecstasy by what I found. Than i figured that the map I like the best will be the map i make myself! Map Info ------------------------------------- Map Type: War (Im sort'a...
  2. San-D

    I need someone who speaks german, writes it too!

    hay. I need someone who speaks and can write in german I need urgently 10 scentances (rly easy ones) translated into german. I give rep to one who helps me, lots of rep!
  3. San-D

    Need a dedicated Model-Maker

    I was wondering if someone can model for me the ninjas from Naruto. Those ANBU Guyz. With their own animations and stuff... here are a few pics for those who havent seen Naruto yet: These are just the models ... The masks I want to be something like that: PLEASE if there is someone...
  4. San-D

    Adding more than 5 active abilities

    Ok, the solution to many fly/jump based abilities is "Add Stormcorw form to (Unit)". but I was wandering If u already have 5 learned abilities on ur hero and u add a stormcrow form via triggers, isnt that going to remove 1 of ur already learned spells - I would love to check it out myself, but...
  5. San-D

    Selecting active spells (WoW)

    I have a hero with 3 spellbooks, each containing different elemental spells (ice, lightning, fire) and a fourth spellbook that is called :"Active spells" I was wandering, is it possible to select spells from the elemental books and trasfer them in the active spells, something like the WoW...
  6. San-D

    Getsuga Tenshou Model Request

    Hi, I need one of u modeling dudes to help me out. Im making Kurosaki ichigo's/ Bleach ability "Getsuga Tenshou". At first I thought- Ill just use the carrion swar's model, make it a dummy, and make him black. It didnt work, cuz RGB: 0,0,0 means transpirant in that model. For those of u who...
  7. San-D

    Dawn Of War 3 questions

    Im making a map that resembles the gameplay style of Warhammer 40,000 - Dawn Of War. My first question requres knowedge of the game itself, 'cuz I may explain it messy. 1. After Ive riasen the banner on the strategic point, how can I make the Listening Post Buildable only on the Strategic...
  8. San-D

    Multiboard with clickable buttons

    I played a RPG map once, where u had this stats screen, like in Diablo II bu combined. U had a multiboard that took the whole sereen when opened. U had ur Strength, Dexterity, Inteligence and stuff, ur abilities u have learned and those who u had not yet. All of that had a little "+" icon that...
  9. San-D

    Ability: Reducing Enemy's Deffence

    Is there an ability that makes its owner ignore some of the targets deffence (passively). The ability "reduce enemy deffence" is no good - if the unit has it, all who attack it ignore deffence, I need just the owner to do so!
  10. San-D

    HEROES V - The big mistake!

    I started making a map that is a copy of Heroes V, but in warcraft. All was unbelieveably smooth.,.. untill I got to the battlefield. My battlefield is a patch of Grass, with 16x16 grid of small, identical regions. the problem. How can I make the player select a region to move to IN-GAME?
  11. San-D

    Help With Spell - Chain Reaction

    The idea here is to make an ability that targets a unit, damages it, picks all enemies in 500 of unit, damage them, pick all units in 500 of all the picked units that have not been yet affected by this spell and damage them, pick all in 500 of those units and so on Chain Reaction Events...
  12. San-D

    Trigger Problem

    Untitled Trigger 001 Events Time - Every 1.00 seconds of game time Conditions Actions Set p[2] = (Random point in region[1]) Unit - Create 1 Dummy for Player 1 (Red) at p[2] facing Default building facing degrees Unit Group - Pick every unit in (Units...
  13. San-D

    Picking up Locusts?

    I have a little problem the following trigger is not working: Begin Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Forst Gift Actions Set Caster = (Casting unit) Destructible - Pick every destructible in...
  14. San-D

    Leaks?

    I know that adding special effects to position of unit or at point with coordinates leaks and I know how to avoid it but does attaching a special effect leak like in : Untitled Trigger 001 Events Map initialization Conditions Actions Special Effect - Create a...
  15. San-D

    Visual Effects Help

    I saw a map made entirely on GUI, that had a dummy for an effect. The model file for the dummy was the thunder clap shock nova, and when the caster hits the target, a dummy appears that represents a huge force applied to the target. The Interesting part was, that unlike the standart nova, the...
  16. San-D

    Loop Question

    I heard somewhere that u shouldnt use wait actions in a loop. I have a trigger that whirpool spin that "gravitates" a target to the caster the trigger is the following: VARS: Caster-Unit Target-Unit Distance-Real Angle-Real Whirpool Events Unit - A unit...
  17. San-D

    Few Questions

    1. How big is the max size for maps to be played in multiplayer 2. Can I make a ground unit leave trails of water, like ships do (those almost transpirant lines, that make the unit seem like its pushing through the water) 3. There is a function in the WE GUI - change unit's flying height- it...
  18. San-D

    Creating Special Effects in 3D Space

    My question is the folowing - can I create a special effect on the terrain with 'z' offset?
  19. San-D

    Increasing Values Without JASS

    So, I have a question. I know there is some option in JASS that manipulates pre-stated values of units such as health, damage, speed, scale size, cost of unit. But I realy tried understanding JASS, and I realy failed. Is there same option in GUI that allows u to change, lets say, a units damage...
  20. San-D

    Ability: Dance of Shadow (Hyped-up Evasion)

    The idea is to create a ability which gives the learning hero a chance to evade an attack, but instead of just missing it, the evader has to be moved instantly to a random location within range of the attacker. The trigger shoul be non JASS/MUI, and should look something like: Even A unit...
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