eh don't wanna leak it out. anyway, you can do it in GUI too, except that for the "Triggering player", you might have to change all of them to Player[1] all the way to Player[12], etc, and have an identical code for each player, so that they won't clash
I know i should upload it somwhere else, but I can't upload it anywhere. so here's the link to my map,
www.geocities.com/kallieblakie/potm_war_v4_3p.zip
Please give me comments on my map.
Priestess of the Moon Combat
I believe many people would have tried PUDGE WARS! Now you can...
I'm using a system that I forgot the name, but it is as follows:
What happens is I need to store a unit array. I am trying to do a meat hook (like the one pudge shoots out), but I can't seem to be able to store arrays with this handler. Anyone has any idea how do i store arrays with...
but how does DotA make it work? If you've played DotA, you've have realised that the seige is always the last to be hit, and when creeps walked near it, the units that are attacking the seige will attack the creeps first.
I know that Priority refers to the preference of the computer units when choosing between units to attack, where higher priority value means it is more likely to attack that unit.
But I have a problem, that when a unit is attacking a unit, say priority "1". Then a unit with priority "10"...
I have a problem with my floating texts. Initially texts can be displayed a few at at time. After a while, the floating texts replaces each other. Meaning, only one can be displayed at a time. How do i solve this? I'm using it for a damage displayer, displaying damage dealt to units.
function...
How do you null floating texts? I have the same problem. Initially texts can be displayed a few at at time. After a while, the floating texts replaces each other. Meaning, only one can be displayed at a time. How do i solve this?
How do I make a spell that can target EVERYTHING in the map. EVERYTHING includes trees, cliffs, units, doodads, blah blah blah. I've been able to make a spell that target almost everything except cliffs. How do I make it be able to target anywhere I want?
Tell me if I need to base the spell...
I've already corrected the mistake. The script you made allows the arrow to does extra few hits to the enemy before it disappears. say, supposingly it should deal 100 damage, your script allows the arrow to "poke" the enemy 4-5 times, dealing 500 damage instead.
elseif ( (IsUnitEnemy(p...