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    Unit Size Increased by kills. Help

    OH nvm got a question. Can you do the same with Dmg? cause i added my Damage increaser in your triggers and when the unit is out of "combat" it just goes to 0 bonus damage instead of slowly going down. i guess i can just change it to every hit instead. Also. for this to work with multi players...
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    Unit Size Increased by kills. Help

    Yes, but i'll just a make another Thread cause it'll moslty be about spells for this Hero.
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    Unit Size Increased by kills. Help

    just tested it. AMAZING! great work. i changed the multiples on the growth and shrink tho. so it wasn't so drastic.
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    Unit Size Increased by kills. Help

    Thank you in advanced.
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    Unit Size Increased by kills. Help

    Can you make a example? Nvm. No i saw your example Laiev, that was too jig7c. i just took forever to post it cause i was trying things out. but you example didn't really make a whole lot of sense to me. at this moment. what you posted is pretty much what i did. But i don't want to hit 100%...
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    Unit Size Increased by kills. Help

    Where would i be checking if it was attacking or not? in Conditions?
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    Unit Size Increased by kills. Help

    I know Double post. But how would i go about decreasing the size of the unit while not in combat?
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    Unit Size Increased by kills. Help

    Its for a Hero that growths in his life span. so i made the growth number a lot lower so its not huge by the end of the game, but larger then the rest of the units. Tried both of yours and both work and i'm satisfied. Now, i only want this for a race how do i go about doing that?
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    Unit Size Increased by kills. Help

    I did a search but i'll be honest i didn't look 100% of all the posts. But i'm just wondering how this can be done. I've looked around in the Triggers found the Animation Change size. but it doesn't totally make sense to me. any help from anyone would be nice. Thank you in advanced.
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    Hey what kind of map you making? i'm trying my best making an almost full EQ rpg. so far all i...

    Hey what kind of map you making? i'm trying my best making an almost full EQ rpg. so far all i got working is a targeting system that isn't good and a stat cap system.
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    Putting a Cap on Stats

    Well know when any other heroes level player reds stats is set to what ever the lvling heroes is. but doesnt happen to anyone else. simple fix is to set player red to the map enemies. but if there's anyway to fix it would be nice.
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    0.-! iksars are the best.

    0.-! iksars are the best.
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    Image slicer needed

    i found one. it was a massive image that ended up with 156 icons on it. woot! if anyone needs a heavy duty image slicer that does different sizes. let me know. its great for any size image and does by pixels or number of sections.
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    IS there any way to force a unit to fly?

    I'm trying to make atleast in my map, when a unit starts an effect it begins to hover or fly. doesnt seems to work. do i need to make a nother unit that is a flyer and set it?
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    Useful Tools Thread

    Anyone know of a free sound compressor and convert?
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    IS there any way to force a unit to fly?

    Whats the trigger that can set flight hieght?
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    Adding abilties to a newly replaced unit.

    Okay so i got all my spells into an variable array. now i need to make it so when i purchase an item which is the spell and saves it and places it on the hero.. Anyone got a way?
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    Putting a Cap on Stats

    For some reason only player Red's stats get changed i've tried eveything i could think of but still stays only for player red. sethero Events Unit - A unit enters Region 000 <gen> Conditions ((Entering unit) is A Hero) Equal to True Actions Set Hero[(Player...
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    How do I make heros with very small HP?

    Gameplay Constants under the Advanced in the main editor screen. make sure to click "Use Custom Gameplay Constants is in the hero area.
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    Adding abilties to a newly replaced unit.

    I am i need of help about trying to add abilities to a newly replaced unit where the abilities can be changed at any time. kind like the hero builders. how can i add the exact abilities to the new unit? Remember my heroes don't have set abilities.
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