OH nvm got a question. Can you do the same with Dmg? cause i added my Damage increaser in your triggers and when the unit is out of "combat" it just goes to 0 bonus damage instead of slowly going down. i guess i can just change it to every hit instead.
Also. for this to work with multi players...
Can you make a example?
Nvm.
No i saw your example Laiev, that was too jig7c. i just took forever to post it cause i was trying things out. but you example didn't really make a whole lot of sense to me. at this moment. what you posted is pretty much what i did. But i don't want to hit 100%...
Its for a Hero that growths in his life span. so i made the growth number a lot lower so its not huge by the end of the game, but larger then the rest of the units.
Tried both of yours and both work and i'm satisfied. Now, i only want this for a race how do i go about doing that?
I did a search but i'll be honest i didn't look 100% of all the posts.
But i'm just wondering how this can be done. I've looked around in the Triggers found the Animation Change size. but it doesn't totally make sense to me. any help from anyone would be nice. Thank you in advanced.
Hey what kind of map you making? i'm trying my best making an almost full EQ rpg. so far all i got working is a targeting system that isn't good and a stat cap system.
Well know when any other heroes level player reds stats is set to what ever the lvling heroes is. but doesnt happen to anyone else. simple fix is to set player red to the map enemies. but if there's anyway to fix it would be nice.
i found one. it was a massive image that ended up with 156 icons on it. woot! if anyone needs a heavy duty image slicer that does different sizes. let me know. its great for any size image and does by pixels or number of sections.
I'm trying to make atleast in my map, when a unit starts an effect it begins to hover or fly. doesnt seems to work. do i need to make a nother unit that is a flyer and set it?
Okay so i got all my spells into an variable array. now i need to make it so when i purchase an item which is the spell and saves it and places it on the hero.. Anyone got a way?
For some reason only player Red's stats get changed i've tried eveything i could think of but still stays only for player red.
sethero
Events
Unit - A unit enters Region 000 <gen>
Conditions
((Entering unit) is A Hero) Equal to True
Actions
Set Hero[(Player...
I am i need of help about trying to add abilities to a newly replaced unit where the abilities can be changed at any time. kind like the hero builders. how can i add the exact abilities to the new unit? Remember my heroes don't have set abilities.