:banghead:
I have a path that keeps disappearing whenever I test the map.
I have path blockers around it, but I don't think that's the problem because I have path blockers around another path and it's not disappearing.
I made an ability that uses a dummy unit to but an enemy to sleep, but instead of putting the enemy to sleep, it gets stunned. My damage skill used to initiate the trigger is "Storm Bolt" but I took away the buffs and stun time so that the enemy would only get sleep.
How do I fix this...
Here's my problem:
I want my ability based off the wand of illusion ability to make more than one clone at a certain level, but i'm not sure how to do that. Is there a "level of ability condition"?
Here's my trigger so far.
Shadow Clone
Events
Unit - A unit Starts the...
How do I order a unit to use an ability on a unit that's based off an item ability?
If you don't understand, here's my situation;
I created a spell based off of the wand of illusion's ability and gave it to a dummy unit to cast when a hero uses an ability, but I don't know the action to...
why is it that when i'm trying to import a model, world editor closes?
EDIT : i mean that it closes a few seconds after i import it when while i try to change the path.
i have a trigger that will only let a certain unit-type buy an item, but when that unit-type buys the item, the unit doesn't get the item, but still gets the attack bonus, and he gets the gold returned to him.
i don't know what to do. it even happens when a different unit tries to buy the...
is there a way to make it so you can buy the same item and have it stock up in one slot?
for example : you buy one potion and it fills up one slot. then you buy another and the amount in the first stock goes up by one.
i know there's a way to do it, i can't figure out how.
trigger crash.
i have a trigger that crashes the game, but i don't know why. do i have to make a separate trigger for when the counter ends?
Light Training
Events
Unit - Training Grounds Owner 0000 <gen> Sells an item (from shop)
Conditions
(Item-type of (Sold...
i made a skill based off pocket factory, but when i use the ability, the ground texture still appears when i removed it.
does anyone know what to do to remove the ground texture?
i hope this isn't has complicated as my last problem.
Welcome to England
Events
Unit - A unit enters City of England <gen>
Conditions
((Triggering unit) is A Hero) Equal to True
Actions
Player Group - Pick every player in (All players controlled by a...
i made an ability based off storm bolt and it's supposed to have the affect of thunder clap, so i made a dummy unit to cast it, but the thing is, when i tested it, the target unit get the buff.
Event - Unit finishes casting an ability
Conditions - Ability being cast equal to Mind Snap...
i'm making a map with towns and such, and i want to make it so that you can see the towns no matter where you are on the map. what trigger would i use?
i made a custom ability from the tinker robot ability that changes my hero, but the thing is, the duration meter doesn't show. is there something i can do about this?
i can't use the metamorphosis skill because i already used it for the same hero and it causes problems. if you have any other...
i have a skill i based off evasion, but whenever i test if it works, the tooltips remain the same percent of evasion even when i changed it.
example : level 4 data is 15%, but the game says it's 30%.
does anyone know what i did wrong? :\
i have a problem with an ability i made. it's based off metamorphosis.
the problem is, the unit it changes too is tinted a different colour and when the unit reverts, it still has the same tint. if that doesn't happen, the tint doesn't happen at all, and when the unit reverts it gains the tint.
here's the deal :
i made a unit that has the healing aura and i want it to auto-cast taunt, but i can't figure out the trigger to make it do that.
i tried this.
Event : Unit starts the effect of an ability.
Condition : (Ability being cast) equal to Healing Aura.
i wanted to try...
i'm trying to make a skill that increases the maximum HP and MP of allied units within a range of 1000 of the triggering unit. however, i can't seem to find the action to make it work for only allied units, it only says for all units within the range of 1000 of the triggering unit.
my question...