Hey, you =)
Note: After reading my post you won't find an answer to your question but hopefully it teaches you somethin' else.
Whether you can detect keys (arrow keys, escape, etc.) in C++ doesn't mean anything, this is what the OS and some library will
give you when you actually need...
>I have no clue why...
Well, you could try to use those programs called you know... debuggers. I've personally never had the need to use one (not because I am a guru at programming, no... because I've never written anything "usefull/substantial", I've only been writting little scripts from...
>Want the simplest way to explain what 'cone' means here? Breath of Fire (base skill of Warcraft), you're done.
Wait... isn't Breath of Fire an isosceles trapezoid? =)
>Are you asking because you don't know or because you want me to make it more clear?
Both =), but I think I get it now even the example (picture), it demonstraites what you've written "Cone(45,0,70)" but I think it would be better if it was even more "obvious":
And I think what NoobImbaPro...
>The beauty of vJass.
Beauty is in the eye of the beholder =)
module MassRootDamageOverTime
enum mass-root-damage-over-time
{
int id = 'MRDO'
real delay = 0.5
int repeatbase = 4
real rangebase...
NoobImbaPro: The formula checks if A angle is inside B angle +-O degrees.
Well, that I can understand unlike '//Determines if the angle "a" is inside a cone of facing "b" with aperture "o"'
PS: the trig natives work with radians, GetUnitFacing works with degrees.
Dirac, please use a "common" terminology and/or provide definitions for the terms you use.
I mean:
Isn't a cone a 3d geometric shape? Perhaps a circular sector might be better?
What's an aperture?
'//Determines if the angle "a" is inside a cone of facing "b" with aperture "o"'
'a cone of...
There's no security. If someone makes something then another one will find a way around it.
If scientists were real scientists they would ask themselves "Why do people kill each other?", "What makes war?", etc.
They would not be building weapons nor terraforming other planets nor smashing...
This is peculiar. And well in that case call ExecuteFunc("s__<struct_name>_<static_method_name>") and call ExecuteFunc("s__<library>___<struct_name>_<static_method_name>") suddenly seam "reasonable".
Hm... Maybe I've asked this one before but anyway:
How to use the ExecuteFunc native which takes a string, i.e function/static method's name to "execute" a static method?
struct STRUCT
static method FUNCY takes nothing returns nothing
call BJDebugMsg("If instead of ")...
Requires:
Unit Indexer by Nestharus
* WorldBounds
* Event
SpeedMod by Dirac
* LinkedListModule
GrimexManual (file:///somewhere_on_you_hd/newgen/jassnewgenpack5d/grimext/GrimexManual.html) by PitzerMike
A spreadsheet program like OpenOffice.org Calc
After clearing the requirements I will try to...
>Dear mate, your coding is too ugly.....keep variable names more human.
You mean more human-readable? The point of the script was:
"Well, actually the fastest way to do it, that I know of would be this:"
For whatever/uknown reason Jass2/bytecode or something executes slower with longer variable...
Or... just use jasshelper.exe or clijasshelper.exe from the command line, examples:
jasshelper --scriponly commonj.j Blizzard.j in.j out.j; // asuming that the command is run from the jasshelper directory and all the files (common.j Blizzard.j in.j and out.j) exist there.
wine...
>An instant casted Chain Lightning which jumps thorugh each unit, from the closest to the farthest.
Well, the way I see it a chain lightning works basiclly in the following way:
1. a lightning effect is created ruffly(maybe it has some z for example) from the origin of the caster to the spell...
>I'm sticking with mergesort because I really would like to be able to know the 2nd, 3rd or any unit in the list.
If you don't mind can you give me an example where based on the distance the 2nd, 3rd, etc. unit is actually needed?
>The speed difference is so minimal it's not even worth the...
@muzik
Yes this is basically the fastest way to do it (That I know of), although you are forgetting to null the e variable so it actually leaks [not a big deal though =)]
Well, actually the fastest way to do it, that I know of would be this:
globals
group G0 = CreateGroup()
unit U0...
Hm... A thread about items and inventories and not a signle mention about:
Tc's BX-TRS II
In my opinion it's the system which almost all other full screen inventories have tried to fork/emulate, although I think the idea behind it was actually from another system called fsgui.
It really...