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  1. X-maul

    Havoc

    Thank you :) Felt inspired by the style used on Heroes of the Storm :)
  2. X-maul

    Havoc

    I decided to pick up an old project me and Jokker made a while back, named Havoc. The map is a King of the Hill style of game, where you capture controll points to gain points over time. - Originally the map was set in a Terran city with cars driving in circles killing units walking in front of...
  3. X-maul

    Can't Login Editor

    Depending on what you are using, you'll some times have to be online. For instance, you need to login to battlenet to use the Warcraft 3 data assets. Did you try it and fail?
  4. X-maul

    Mixing Wc3 models with Sc2 - thoughts?

    Thank you for the feedback :) I think you are right. I might be overthinking what people are thinking of the theme and context of the map.
  5. X-maul

    Mixing Wc3 models with Sc2 - thoughts?

    I'm currently in the process of recreating Enfo's team survival. And I have up untill now been using purely Sc2 dependencies and sticking to the Sc2 universe. I now have a bit of a dilemma as I have a few ideas for heroes which fits into the gameplay, but I'm not sure if it would ruin the theme...
  6. X-maul

    Can't Login Editor

    Have you tried opening it from the battlenet launcher?
  7. X-maul

    Dependencies

    I've retracted to become quite the lurker as I'm waiting for LotV before I wanna return to modding. I choose to believe that this is the case with a few other people here. Dependencies: I have not worked with custom dependencies, and honestly I can not really see the benefit of doing so? So...
  8. X-maul

    A good and efficient way to deal damage with triggers?

    Haven't tested out the data approach you're suggesting, but I like to also be able to display in my tooltips that the ability deals 100 impact damage and 50 damage every second, so I might stick with my current method, nice idea with the damage response though :)
  9. X-maul

    A good and efficient way to deal damage with triggers?

    Well, yea that would work if it was a flat increase; increase all spell damage by 10%. As an example, I want a unit with an ability that deals 20% spell power on impact and then 5% spell power every second for 5 seconds. As far as I know, this can't be done with your approach, the way I'm doing...
  10. X-maul

    Enfo's Team Survival - Revival startup

    I am considering returning to SC2 map making, and by doing that, I am thinking about picking up a project, which was recreating a once popular Wc3 map, named Enfo's Team Survival, but making it with my own ideas. The concept of the map, is that there are two lanes which will spawn units in...
  11. X-maul

    A good and efficient way to deal damage with triggers?

    I was considering picking up a map I once worked on, which included hero units with upgradeable abilities, which also dealt damage acording to the items the unit had. The way it worked was that the ability deals 100 damage + 0.1*Strength. I made an attribute behavior (not sure it's the right...
  12. X-maul

    [Solved] Need help with Salvaging buildings

    It might be that, when you dublicated it, it somehow set the effect to something unknown, making it not work. Anyway glad you made it work :) I did not have the editor installed so I had to tap from my memory ;)
  13. X-maul

    [Solved] Need help with Salvaging buildings

    I assume you want to destroy the unit and get back the resources spend. What you should do, is to use a trigger that activates when the spell is finished casting, giving the mineral and vespene gas cost of unit type of triggering unit to the owner. The spell should be a no target spell (forgot...
  14. X-maul

    Allow Local Files for Mac

    If you seek help for Warcraft 3, you should use the World Editor Help subforum :) http://www.thehelper.net/forums/world-editor-help.58/ This is for Starcraft 2 :)
  15. X-maul

    Button Question

    Well, I'm lurking from time to time, and I am considering returning to the sc2 modding scene, but I'm very busy with both a full time education and a job in the weekends. Combine that with a very active social life, then there's not much time left for doing stuff like this. I havent even had...
  16. X-maul

    Open a published map?

    Yea I still lurk here ;) I'm not modding anymore though. http://en.wikipedia.org/wiki/StarCraft_II:_Wings_of_Liberty It was released july 27, 2010, so that's not possible (Also, I can see that I helped you in 2013). Anyway, if you uploaded it as locked - you will not be able to retrieve it again.
  17. X-maul

    Open a published map?

    I assume you mean 5 months? If you published it as open, you will be able to get it by searching for it on battlenet (in your editor). If you did it as a closed map, not even you will be able to open it :(
  18. X-maul

    Ash Worm Base Actor Events (Please help)

    Hm, I do not have SC2 installed right now, but maybe you should try adding AnimBracketAfterClosing Destroy I'm not sure if it works, maybe try something like UnitDeath.AshWorm Destroy Not sure, sorry I cant help you more than that right now :)
  19. X-maul

    Missile Model Not Showing properly [SOLVED!]

    I do not have SC2 installed right now, but does the missile have an actor attached to it, and does it have an event that says something like Unit.Birth.YOUR_MISSILE_UNIT Create If not, it should. You might want to take a look at another unit with a missile, take the marauder for instance :)
  20. X-maul

    [Solved] Floating Text showing harvested amount

    Sadly, I havent been able to figure out a way to do this.
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