I decided to pick up an old project me and Jokker made a while back, named Havoc.
The map is a King of the Hill style of game, where you capture controll points to gain points over time.
- Originally the map was set in a Terran city with cars driving in circles killing units walking in front of...
I'm currently in the process of recreating Enfo's team survival. And I have up untill now been using purely Sc2 dependencies and sticking to the Sc2 universe. I now have a bit of a dilemma as I have a few ideas for heroes which fits into the gameplay, but I'm not sure if it would ruin the theme...
I am considering returning to SC2 map making, and by doing that, I am thinking about picking up a project, which was recreating a once popular Wc3 map, named Enfo's Team Survival, but making it with my own ideas.
The concept of the map, is that there are two lanes which will spawn units in...
I was considering picking up a map I once worked on, which included hero units with upgradeable abilities, which also dealt damage acording to the items the unit had.
The way it worked was that the ability deals 100 damage + 0.1*Strength. I made an attribute behavior (not sure it's the right...
Just to spark some life into this forum, what are you currently working on? Are you considering starting anything / coming back?
Not many people post here anymore, for me, it's mostly because I dont need help that often, but I still like to help people posting here :)
Tell us what you are...
For some reason, the most basic trigger does not work at all?
I'm in the very beginning of my map, and I'm currently working on the terrain, and to do that, I need to test it with some units;
Test Spawning
Events
Timer - Every 2.0 seconds of Game Time
Local Variables...
I'm considering making a completely new layout for a map of mine, but I still want to keep all the data and triggers. Is there a way to copy this to another map, and keep the pre and suffixes?
I know that I can copy the XML version into the new map, but I wanted to know if there was an easier...
How do I modify the amount of resources can be shown, before the last degits becomes dots?
Like this;
My logic tells me it's the label which is too small, but how do I increase the size of it?
I want two teams, and the option to chose between 1v1, 2v2, 3v3 and 4v4, and the teams sizes should adjust to that, but I cant seem to be able to do that, as I set the amount of players controlled by users, in the Player Properties...
I want to do so that if I set the game mode to 4v4, there...
I am starting a small sideproject; Hero Line Wars, which will be a recreation (not completely but same idea) of the popular map from Wc3, where you send units to the enemy team to gain income, while controlling a hero, defending a location, from the units send by the enemy team.
My problem...
I want to display the UI: Highlight Tooltip instead of the player name for a building. How would I do this? (Just like the rocks units)
If possible I dont want it to display the player name at all.
Can I lock the team size for a team, so that the host can not drag player slots to the other team?
I got a 4v4 map, and I have not locked players on team, because I want to allow the players to move to the other team. This works fine, but the thing is that the host can make the teams 3v5 or...
Is it possible to make Effect - Target abilities, snap to units, making it easier to hit a target? Right now, it's a little hard to aim at a zergling, as it's model is so small.
I'm creating a scoreboard with a dialog, for my map. I got 2 teams, and I allow players to move around in the lobby. So my problem is that, I want to store the 4 players on team 1 in the first 4 rows (not actual rows, but lines made in a dialog), and the 4 players on team 2, on the last 4 rows...
I want to make a missile (using the drag tentacle model) launch from a unit, hit a target, and then retract back to the caster, and disapear again.
How do I do this? I tried using the spine crawler attack, but couldnt make it work.
Is there a way to make the custom unit status frame (the one that displays the name, health and energy for the hero in HotS campaign), work for shield aswell? Currently it does only display life and energy, and if the unit has shield, it will display as if the shield is missing life?
it would...
For some reason, I cant make this work.
I need a requirement, that checks if a unit does not have either of two behaviors.
So if the unit has the behavior Hit or Fired, the requirement should return false and hide the ability.
Is it possible to hide the shield icon for a unit?
I got a unit with shields, but I do not want to display anything but the weapon and life armor (for the movement speed).
I know I can hide the weapon on the actual weapon, but is there a way to do this for the shield (and possibly the life)
I got a unit which have a burrow ability, which applies a a buff behavior to the unit which should expire and order the unit to unburrow. This works as it should, but if I spamorder the unit with (for instance) a move order, it skips the unburrow order, and stays unburrowed.
How do I make...
I followed this tutorial; http://www.sc2mapster.com/forums/resources/tutorials/27134-slow-motion-trails-tutorial/
And I added a shadow trail to a unit, but for some reason I cant remove the shadow from the shadow actor? How do I do that? (The actor is created every 0.7 sec while moving and...