Azlier: this gate is meant to be used as a building, not a destructible. I've read many topics and saw that many other users have the same problem. You cannot select the vertical version of the gate as a unit or building. And WE does not have the vertical's pathing map neither.
Xorifelse...
As I thought I've fixed the problem that many other users had before, I ran into another one. I used the Wc3 Model Editor and rotated the horizontal gate to make a vertical gate. I also exported the gate's pathing map and rotated it so that it'll go nicely with the new vertical gate model...
I found a useful spearman model from hiveworkshop.com, and Im using him in my map. He has a stabbing animation and swinging animation for attacks. I want him to only stab for regular attacks and use the swinging animation only for an ability he has. How do I do this? He uses both animations...
Summoned: Thanks, man. This is just what I needed. Theres one more thing I wanna do though, and that is to make the Knight appears as though he's moving and not dragged to the target point. I tried adding Play Unit Animation - move, but that didnt work. Help again? Also as far as MUI is...
Hey all. I'm trying to make a Charge ability for a Knight unit. When a point is targeted with this ability, the Knight will move toward that point damaging everything that he ran through. His collision will be off while he is moving. Does anyone know how to best trigger this ability? The...
Hi all. In my map peasants can build Farms that function as Gold mines. I was shown how to make those Farms not appear as gold mines on the mini map. Now what Im trying to create an upgrade that increases the amount of gold those farms start out with. For example, no upgrade farm would have...
Hi all. Im having problem with making the peasant automatically starts gathering gold from a gold mine right after he built the mine. For your information, the gold mine ability has to be triggered since I do not want the mines to show up on the mini map during the game. It should be simple...
Scientific: They do not have such a model. The closest one I see is a hut and a barn without the crop field. Adding the gold mine ability by triggers sounds like a good idea.
Dasslokk: Its not the crops that I want. I want a building that consists of the field and a hut altogether. Thanks...
Can someone help me make a legit Farm model? All it needs to have is a hut and the field. The field should look like the "crop/field" terrain that is seen in Blizzard maps. Credits will be given when I use it for my map, and your contribution will be much appreciated.
Additionally, does...
Setting both to Variables still won't work because if I have the second unit casts the spell then the Variable for Target Unit will be changed into the new Target Unit. Is there another way to do this? The wait has to be there because it takes 30 seconds to finish converting.
In this trigger I'm trying to make it so that when a unit casts a spell called "Convert" on an enemy building, It'll take it 30 seconds to finish it. I cannot figure out a way to make it possible for multiple units to cast this spell at once without any problem. Help?
Converting
Events...
Can someone help remove the hero glow for the LordGarithos model correctly? I tried using the Easy MDX Teamglow Remover v1.0 by LordOglog from hiveworkshop.com, but that didn't do anything for the model. There was absolutely no changes. I also tried deleting the glow by deleting its geoset(s)...
I'm trying to make a unit uses its Attack 1 animation for a particular ability. This unit has two attack animations. What kind of strings do I enter for the Art - Animation field to achieve that effect? I tried Attack + Alternate, Attack + One, etc. Nothing worked. Help?
I used the default Knight as a base model and removed his lance and sword, and then I attached a spear to where his sword originally was. The problem is that when he attacks he uses the spear as though it's a sword. Can someone who's good at creating animations help me out here? I need it for...