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    Help with Vertical Gate's Opening animations

    As I thought I've fixed the problem that many other users had before, I ran into another one. I used the Wc3 Model Editor and rotated the horizontal gate to make a vertical gate. I also exported the gate's pathing map and rotated it so that it'll go nicely with the new vertical gate model...
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    Help with different attack animations

    I found a useful spearman model from hiveworkshop.com, and Im using him in my map. He has a stabbing animation and swinging animation for attacks. I want him to only stab for regular attacks and use the swinging animation only for an ability he has. How do I do this? He uses both animations...
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    Charge ability for Knight

    Hey all. I'm trying to make a Charge ability for a Knight unit. When a point is targeted with this ability, the Knight will move toward that point damaging everything that he ran through. His collision will be off while he is moving. Does anyone know how to best trigger this ability? The...
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    Add Gold to Custom Gold Mines aka Farms

    Hi all. In my map peasants can build Farms that function as Gold mines. I was shown how to make those Farms not appear as gold mines on the mini map. Now what Im trying to create an upgrade that increases the amount of gold those farms start out with. For example, no upgrade farm would have...
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    Trigger: Order x unit to harvest gold from y unit

    Hi all. Im having problem with making the peasant automatically starts gathering gold from a gold mine right after he built the mine. For your information, the gold mine ability has to be triggered since I do not want the mines to show up on the mini map during the game. It should be simple...
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    Requesting a Farm model

    Can someone help me make a legit Farm model? All it needs to have is a hut and the field. The field should look like the "crop/field" terrain that is seen in Blizzard maps. Credits will be given when I use it for my map, and your contribution will be much appreciated. Additionally, does...
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    Help me making this Trigger MUI

    In this trigger I'm trying to make it so that when a unit casts a spell called "Convert" on an enemy building, It'll take it 30 seconds to finish it. I cannot figure out a way to make it possible for multiple units to cast this spell at once without any problem. Help? Converting Events...
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    Removing Lord Garithos model's hero glow

    Can someone help remove the hero glow for the LordGarithos model correctly? I tried using the Easy MDX Teamglow Remover v1.0 by LordOglog from hiveworkshop.com, but that didn't do anything for the model. There was absolutely no changes. I also tried deleting the glow by deleting its geoset(s)...
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    Specific Animation String

    I'm trying to make a unit uses its Attack 1 animation for a particular ability. This unit has two attack animations. What kind of strings do I enter for the Art - Animation field to achieve that effect? I tried Attack + Alternate, Attack + One, etc. Nothing worked. Help?
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    Knight Animation

    I used the default Knight as a base model and removed his lance and sword, and then I attached a spear to where his sword originally was. The problem is that when he attacks he uses the spear as though it's a sword. Can someone who's good at creating animations help me out here? I need it for...
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    Knight Attachment

    I removed the the sword and the lance from the default knight model. I then tried to attach a spear to the left hand (the hand with the original sword), but somehow it always ends up on the right hand (the one with the lance). As a result, in the game the model would always hold a spear on the...
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    How to prevent this trigger loop

    Initial Units Events Map initialization Conditions Actions Unit Group - Pick every unit in (Units in (Playable map area)) and do (Actions) Loop - Actions Trigger - Add to Extra Damage <gen> the event (Unit - (Picked unit) Takes...
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    Limit Building Trigger

    I'm trying to limit the number of houses each player can build depending on how many castle he has. (10 each) The house can be upgraded to provide more gold income, but the problem arises here. If a player built 10 houses already without upgrading, then he cannot build anymore, and this is...
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    Help with "Creating Item and Giving it to a unit" trigger

    Hi all. I'm trying to create a trigger that gives a non-hero unit an item when it comes into a region, but everything it gets inside the region, the item is instead dropped at its feet. A player would have to command the unit to pick up the item, and that is not acceptable. The item is...
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    Can't Open Map. Help?

    I stopped working on my map since the summer, and I am now getting back to it. The problem is that World Editor doesnt seem to allow me to open it anymore. Last time I worked on it nothing was wrong. Everything would load except the triggers, and I just recently downloaded JASS Newgen Pack...
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    How do I further reduce the map's file size

    I tried using the Map Optimizer and it could only reduce my map's file size by 15%. It went from ~2.9mb to 2.6 or 2.7mb. Im not really using many custom models yet the file size is still large. Ive seen some map like dota and the likes with many more custom models/skins/icons yet their sizes...
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    Floating Text Position

    I want floating text to display properly in the middle of the map when it comes up like when gold mine is running low warning. Also, how do I make it disappears? I tried disabling permanence or setting age span but neither worked.
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    How to remove point variable with array(s)

    I tried to use the function "call RemoveLocation(udg_) but everytime I save WE would say that I didnt do it right. Can anyone take a look at this trigger and help me correct it? SW Bridge LR Events Unit - A unit enters SW Bridge Left Enter <gen> Unit - A unit enters SW...
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    Terrain and Movement Speed

    I want to reduce unit type movement speed if a unit of that type moves onto a particular type of terrain. What would be the easiest way to do this, if its possible?
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    Ships and Bridges

    Is it possible to allow both ships to travel under bridges and land units to walk on them? I tried using trigger to move the ships through a bridge but that doesnt seem smooth. Lets say I ordered a ship to move from point A to point B, and there's a bridge between two points. After the ship...
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