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  1. eliw00d

    Attack Cooldown Time

    any ideas for the attack speed questions above?
  2. eliw00d

    Attack Cooldown Time

    that has nothing to do with cooldown, do a search or make your own thread.
  3. eliw00d

    Attack Cooldown Time

    anyone? bueller?
  4. eliw00d

    per player multiboard issue

    i can't wrap my head around how to fix this. did posting the triggers help in any way?
  5. eliw00d

    TriggerRegister..., TriggerAddAction, etc.

    anything?
  6. eliw00d

    TriggerRegister..., TriggerAddAction, etc.

    there's a link to it in the first post. it's a very different way of approaching it, i'm sure, but i am new to vJASS. i had to use a lot of DestroyTrigger() calls to eliminate a lot of the behavior. the main problem i'm having is that if i disable the Script function, it disables other triggers...
  7. eliw00d

    TriggerRegister..., TriggerAddAction, etc.

    GetTriggerUnit() gets the casting unit from the other event. the use item event is nested, i guess you could say.
  8. eliw00d

    TriggerRegister..., TriggerAddAction, etc.

    so should i add a TriggerAddCondition for the Use Item event? Like so: call TriggerAddAction(t,function Script) call TriggerAddCondition(t,function Script) call TriggerRegisterUnitEvent(t,GetTriggerUnit(),EVENT_UNIT_USE_ITEM) and then add a condition checking...
  9. eliw00d

    per player multiboard issue

    i tried taking away the array so that it is a regular board, but that doesn't seem to work, either. am i missing something big? or are my other triggers causing the problems?
  10. eliw00d

    TriggerRegister..., TriggerAddAction, etc.

    Say for instance I have a trigger that starts out like this: private function Actions takes nothing returns nothing local trigger t = CreateTrigger() local data d = data.create() set d.caster = GetTriggerUnit() set d.target = GetSpellTargetItem()...
  11. eliw00d

    Attack Cooldown Time

    0.01*(100/(100+66.66)) 0.01*(100/166.66) 0.01*0.60002400096.. = 0.00600024.. 0.01*(100/(100+100/3)) 0.01*(100/133.33) 0.01*0.75001.. = 0.0075001.. also, why is it that when i use 0.01 as the base attack speed and 0.50 as the bonus, it's faster than doing 0.01 and 66.66?
  12. eliw00d

    per player multiboard issue

    here is all of the code as of now:
  13. eliw00d

    per player multiboard issue

    i rem'ed all the code pertaining to the dialog, but the multiboard still doesn't show. thanks. i'll look it over. i just did and warcraft crashed. you mean like this, correct? set gamemode = DialogCreate() set timemode = DialogCreate()
  14. eliw00d

    per player multiboard issue

    nope. :( i have it exactly as shown above, i made sure it hides it before it displays it per player.
  15. eliw00d

    per player multiboard issue

    whoops, that's a typo. i forgot to change that back to false, but it was not working with false, either.
  16. eliw00d

    per player multiboard issue

    scope Startup initializer Events globals dialog gamemode = DialogCreate() button array gmode[1] dialog timemode = DialogCreate() button array tmode[2] multiboard array board[9] endglobals private function Actions takes nothing returns...
  17. eliw00d

    per player multiboard issue

    you mean like this? loop exitwhen p == 9 set board[p] = CreateMultiboard() call MultiboardDisplay(board[p],true) set p = p + 1 endloop if so, that didn't work.
  18. eliw00d

    per player multiboard issue

    i searched for quite a awhile for an answer, but most of it deals with GUI. i understand how to keep it to the local player, but for some reason it is not even showing up. i have another script that changes the title, but it doesn't even display in the first place. i'm definitely missing...
  19. eliw00d

    (10) Zombie survival map (no name yet)

    i've gotten a pretty good head start on the script for this map. i will probably implement a voting system for the game mode / time mode. game modes are as follows: 1: Timed 2: Sandbox once you have picked a game mode, you are presented the following time modes: 1: Default (20s Hours) 2...
  20. eliw00d

    Attack Cooldown Time

    T_T something isn't working right. i think i'm not too clear on how the attack cooldown works. i *thought* 1.00 meant it was one attack per second, and 0.1 is ten per second, etc. if i set the unit's attack speed to 0.1, it is NOT ten per second. this formula gave me the desired effects...
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