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  1. pneric

    Placing Unit Too Close To Wall Raises It, How Can I Fix This?

    try another set-up if you're really having a hard time fixing it, it never hurts to try something else.
  2. pneric

    Simple Stat Bonuses (Ideas)

    All right I hear ya. Here's some ideas for those 5 stats: Wisdom -------- - increases damage of spells - increases maximum mana Spirit -------- - increases mana regeneration rate - increases HP regeneration rate - reduces spell cooldowns Endurance -------- - increases maximum HP - increases...
  3. pneric

    Simple Stat Bonuses (Ideas)

    When you mean "staff user" they're like the casters right? Wisdom: +mana max Spirit: +mana regen Endurance: +health max Power: +damage Dexterity: aspd/mspd changed the name of Wisdom and Strength. Strength is already the name of the primary attribute in warcraft. Will your characters still...
  4. pneric

    unit-control

    can anyone post a similar short version? just need the change control part
  5. pneric

    unit-control

    ok in relation to my previous posts and the incredibly long one, can anyone make a really short version of this? basically here's whats supposed to happen: - the "cage" is neutral when no one is near it, it wont move at this state - a unit comes within melee range (around 125) of the "cage"...
  6. pneric

    unit-control

    omg that was really long
  7. pneric

    unit-control

    ok i was not able to open that map for some reason, can someone post some sample code for this event? i want to see the triggers behind it.
  8. pneric

    unit-control

    i didnt know you could open campaign maps, thanks for the post, what is this "clever triggering" ;)
  9. pneric

    unit-control

    how do you make a unit move (w/o controlling) towards a set direction when your hero unit is near it; make it NOT move when there are two opposing hero units near it; and make it NOT move when there is no hero near it. to make it clear i want to mimic a map like a certain mission in WC3 where...
  10. pneric

    problems in 1.24

    test map doesn't work at all (if you mean CTRL+f9) even a blank map wont work :/ Normal World Editor - Test Map Works NewGen w/o EGUI - Test Map wont work, dunno why NewGen w/ EGUI - Test Map wont work
  11. pneric

    LF> Hero Ideas (class-based)

    Thanks for the ideas! keep em coming :)
  12. pneric

    AoS Realms of the Genesis v3

    waaaks! gawa tayo map mehn, no one is replying in the clan forums : /
  13. pneric

    LF> Hero Ideas (class-based)

    Looking for new hero ideas from the map i am constructing. Will give credits when i'm done, basically there's 4 class types: tanks, dps(phyiscal/spell), healers, and buffers/debuffers. if you have an idea that you wanna share, feel free to post it here. the idea is that a hero should have 3...
  14. pneric

    problems in 1.24

    BUMP. im still having problems :( anyone?
  15. pneric

    Help about hero levels and allies issues

    you can adjust the GAMEPLAY CONSTANTS, uhm its in one of the tabs above, just look for it. when you open up the window, check the USE CUSTOM VALUES, find the HERO - MAX LEVEL and set it to the level you want (like 15 in your case) i'd like to see the answer to this as well..
  16. pneric

    problems in 1.24

    BUMP. i want my TEST MAP capability back :(
  17. pneric

    problems in 1.24

    yep! i most definitely can, but that means i have to SAVE whatever i'm creating in NewGen and clicking on Arthas' head, press SINGLE PLAYER, CUSTOM GAME, find my map etc.
  18. pneric

    problems in 1.24

    did that, everything works fine, i just cant use the CTRL+F9 key since it results in an error. not being able to test the map sucks.
  19. pneric

    problems in 1.24

    yes i did, i got the latest one if im not mistaken, since i only knew about it after 1.24 was launched. NewGen alone wont let me TEST MAP properly without getting the errors (pics above), NewGen with EGUI also gives the same errors. my only way to try out a map is actually saving it and running...
  20. pneric

    problems in 1.24

    nah no problem with the bugs etc. i was just testing out a new map again to see if it would load, in NEWGEN, the same errors i posted above happened. but when i manually load it in warcraft 3 and play the game file, it works. the problem is just its so much hassle not being able to test the map...
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