Trigger for disabling item with same type. Is this possible?
-example if a hero carries two or more shield of items the other shields will be disabled.
Sorry I forgot to add more info about the skill
xFirebolts
-Single Invincible Dummy shoots 3 fire on a single enemy
-I thought the unit group would be better since its a looping action?
xFirebolts
/Events
//Unit - A unit Begins casting an ability
/Conditions
//(Ability being cast) Equal to xFirebolts
/Actions
//Unit - Create 1 FireBolts for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
//Unit Group - Order (Units of type FireBolts) to...
I have read that already..my problem i how to make the integer.What should I put in the Variable part?X=? = (Random number between 1 and 100).
The call RemoveLocation(udg_TempPoint) creates syntax error
If I put it in item table when they respawn they dont drop anything.
Im confused in inputting the random integer. I read some of tut in this forum but they dont tell how to make the integer and setting the Variable=Random Integer
Im not pro yet..