Trigger for disabling item with same type. Is this possible?
-example if a hero carries two or more shield of items the other shields will be disabled.
xFirebolts
/Events
//Unit - A unit Begins casting an ability
/Conditions
//(Ability being cast) Equal to xFirebolts
/Actions
//Unit - Create 1 FireBolts for Player 1 (Red) at (Position of (Triggering unit)) facing Default building facing degrees
//Unit Group - Order (Units of type FireBolts) to...