^
I didn't know you can donate lungs. How are you supposed to breathe with just 1 lung?
OT: I would never donate any of my organs if I were alive and completely healthy. If I knew I had a deadly disease (or was already dead), then I would donate it.
Basically, I would donate my organs to...
use random coordinates instead
they will always be faster than regions/points, though they aren't very accessible in GUI :/
take the coordinates of the caster and then just add random x and y
you can also make a circular effect, by using polar projections
in this case you should use random...
"Titan" seems to be a Sci-Fi MMOFPS. Why do they think they'll succeed with it? There are countless FPSes and considering Blizzard is new to this genre, I'm pretty skeptic about it tbh.
But then again, it's Blizzard. And they never failed to succeed with any game.
Tbh I don't see any problem with this, except it may make kids more violent when they grow up (but we just have to wait and see).
The parents aren't forcing the kids to fight, the kids like doing it.
Actually when you think about it, it's much higher chance that your kid will get hurt/killed...
What the...
Voted for over orientation. I guess there's a lesser chance that the whole toilet paper was touched if it was over-oriented.
But seriously, why would you make a poll about this?
Make it a point target spell with a small AoE and then pick a corpse within it through triggers. Pretty sure you can detect a dead unit's max hp, so no need for storing it in variables.
@NIP ninja-edited :D
my parents don't use facebook :shades:
I don't have nothing to hide anyway
though it annoys me when I see my mother reading my Skype conversations -.-'
Test
Events
Player - Player 1 (Red) skips a cinematic sequence
Conditions
Actions
Cinematic - Turn on letterbox mode (hide interface) for (All players): fade out over 0.00 seconds
this will hide all the buttons, portraits, icons and the minimap
it's the best you can...
in spell triggered abilities you should always use "Starts the effect of an ability"
a "Unit begins casting an ability" sucks, because such event fires as soon as the unit starts the casting animation, so you can't cancel its effect
that event is however useful when you want to prevent a unit...
dude I'm sorry I ditched the project, I was too "occupied" with Wow, combined with being exhausted by making the classes
I kinda screwed it up cause I made specific systems for the classes (hope you still using them)
if you want, I can rejoin the project, I'm really in the mood for some coding