This is going to be a last bump.
I fixed it. Whenever I pressed test I noticed a small cmd window pop up.
I took a screenshot and saw that it ran rtcexehack.exe.
A small google lead to a thread here about some problems with it.
I downloaded a secondary wehack.lua and the problem is solved...
Santa hats are awesome, and you know it.
You might be wondering, 'Why would I want to wear a Santa hat for Christmas'?
The only answer I can give is that all the cool kids are doing it and some quotes from some of the cool kids who are already doing it:
So far I have also seen that...
Big news, atleast to me:
I the map works fine in WC3, which means I will be able to do some mapping. Altho having to manually load the map will be a bitch.
So please if you know a fix to this, do tell me.
Once the time since my last post reaches 24 hours I am going to bump this thread.
Wait...
Oh well, thanks anyway.
I tried to run NewGen Warcraft to see if that might be where the problem lied.
My antivirus didn't say that NewGen was a virus.
I even tried disabling it while redownloading NewGen.
THIS PROBLEM IS FIXED
Hey guys, I am having some problems installing Newgen.
Whenever I try to test a map, that I have saved before pressing test, World Edit simply minimizes and does jackshit.
I also tried to open NewGen Warcraft, and it gave me a response telling me to open a log file.
I'm...
Hey guys, I am having some problems installing Newgen.
Whenever I try to test a map, that I have saved before pressing test, World Edit simply minimizes and does jackshit.
If it means anything, I tried to open NewGen Warcraft, and it gave me a response telling me to open a log file.
I'm...
Whenever I try to save my map, it gives me theese errors:
The lines, ofcourse, are limited to how many triggers you have before the certain trigger.
Here is the code.
globals
unit array PHero
unit array TUnit
endglobals
struct Target_Unit initializer Init //This is line...
Bump... Lemme recap.
I got this system that moves units, currently I'm trying to make it move a non edited peasant, but it wont. I use the SetUnitX() and SetUnitY() functions to move the unit.
I tried to optimize my code, but now it wont work... I don't see why the function call SetUnitX(whichUnit, newX) wont work... I have set all variable right, and everything else but THAT function (and SetUnitY) wont work! :(
Here's code:
library PhysLib
globals
private integer...