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    Need help hunting down stubborn leaks

    Never mind, folks -- I figured it out. Thanks a bunch.
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    Minigame Mazing Contest: need advice

    Hey folks, I made the attached map. There are ten rounds. In each round, there are some randomly preplaced towers in each player's square, everyone starts with 5-30 gold and 0-2 lumber, and everyone has one minute to build a maze from the bottom of the square to the top using blocking towers...
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    How to accelerate building foundation fading after the building is removed?

    It takes something like 10 seconds for the foundation graphic of a building to fade from the ground after the building has been removed. I'd like to change this to around 1 second. Possible? Note - I want the foundation graphic to exist while the building is alive as it usually does; it's only...
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    Quick question about special effect leakage

    If you attach a special effect to a unit with a trigger, and then you remove the unit, did the effect leak, or did it get removed along with the unit? Do you have to remove it with a separate Destroy Special Effect command?
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    Labyrinth: need ideas.

    Hi guys, So I made this map, The Labyrinth, which features a randomly generated maze on each level. The idea is that you have to visit each of four treasure rooms around the periphery and then return to the beginning to beat the level. There are monsters with fairly intelligent scripted...
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    General - Generating Random Mazes

    Automatic maze generation by Pender I. Introduction and Theory There are many algorithms for generating mazes, and there are many kinds of mazes. If you want to read up on it generally, Wikipedia is a good place to start. Our maze will use a modified version of Prim's Algorithm. Here are the...
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    Multiboard suddenly stopped working

    It never shows up. I don't understand. It worked fine for a long time, and then it suddenly stopped, and I don't think I even changed anything (as unlikely as that sounds). Events Time - Elapsed game time is 5.00 seconds Conditions Actions Set Player_Count = (Number of players...
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    Formatting pregame image

    Would anyone mind formatting the attached picture as the right kind of .tga file so that I can use it as a minimap image? I have tried several times, but each picture I import just crashes the game. I'm on a mac, so I can't run most of the tools listed on the tools page. Reduce the colors...
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    Help with my weather system

    So there are two relevant triggers. The first is run during initialization: Actions ... Environment - Create at Maze area <gen> the weather effect Dungeon White Fog (Light) Set weather_catalog[0] = (Last created weather effect) Set weather_catalog[1] = (Last created...
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    Modifying Ninja Infiltration

    So there's this old map from pre-expansion days called Ninja Infiltration. The units have custom abilities. I tried to edit the script to prevent players from spawning next to one another, but when I save it and play, the ninjas have no special abilities at all. What's going on? Is the map...
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    Help with pregame image?

    Hi, I've attached my pregame image to this post. If it's not too much to ask, could someone put it in the right format so that I can import it into World Editor? I've resized it to be 128x128, but I've left the full range of color. When you downsample it and change the format, please...
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    Special effects on weird units

    Hi, Is there a way to attach a special effect to a unit that will work for all units? I have one unit with the graphics of the Reveal special effect (looks like a white globe with orbiting runes) and another with the graphics of an icy rock. I want to attach permanent special effects to...
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    Help with pregame minimap image

    Would anyone mind formatting the attached picture as the right kind of .tga file so that I can use it as a minimap image? I have tried several times, but each picture I import just crashes the game. I'm on a mac, so I can't run most of the tools listed on the tools page. Reduce the colors...
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    Selective Autoattacking

    I'm trying to make map in which units will generally auto-attack enemy units but not a specific enemy unit. Let's assume that there are other reasons that I cannot make the special unit invulnerable. Is there a way, including with triggers, to disable auto-attack for one specific unit? I've...
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    Slower units

    I have a unit that I want to move veerrry slooowwlyy -- think Ancient Protector speed -- but setting the movement speed lower seems not to have any effect for values under maybe 100. I can't make the unit a building for other reasons -- namely that buildings cannot slide smoothly over the...
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    Safety Ward

    I'm trying to make a simple effect: a Healing Ward that is modified to make friendly units in its radius invulnerable while they remain in its radius. Attempt 1 was to modify the Healing Ward to apply the Big Bad Voodoo buff instead of the Healing Ward Healing buff. I couldn't get that to...
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