Sorry, but I really haven't got into my thick skull how this works :P
What I have:
A unit with at least 8 abilities all based off Channel.
As far as I know, I need to set diffrent order ID's on all of them to get them to work from the same unit.
What I've tried:
I've tried using only...
Hi!
I've had some problems lately, with many of my triggered abilities.
It turned out it was only the ones using a dummy caster.
After some more extensive troubleshooting I realised the problem was a combination of me using a model that didn't like casting spells (unit was based on mountain...
Hi guys!
I have a trigger that's supposed to cast a Flame Strike on all units that are in a certain unit group, when a dummy spell is cast (based on Channel).
I've tried changing around ant testing things, but I can't get the dummy to cast the spell. From testing I know it creates the...
Hi guys!
My problem is as follows:
I have a tower that is a hero (tower model, no movespeed), that is supposed to have all twelve spaces filled with abilities that effect the rest of the map even though the tower itself obviously never moves.
I'm triggering most of the abilities, so I have to...
Hi guys. I have a problem with a spell of mine.
What I want to do is simply make the casting unit completely immovable (as in 'paused' for example), and that it can be returned to normal (read 'unpause') by another unit later if the owning player so wishes.
The chrystallised unit shouldn't...
Hi!
I think there are quite a few people in here who would benefit from reading my post in the thread I have linked to here below.
>>to the thread<<
(post #5)
And sorry for this not being about a project, but please don't move it if you think it can be avoided.
Thanks for reading :)...
Well that thread title sucked, sorry 'bout that :P
Here's the thing. In my current project I have four teams all wanting to capture the tower-thingy (Power Generator model (orc/campaign/buildings)) in the middle in order to win. Specifics about game mechanics will be concentrated to my thread...
Hello there! :)
This is my newest project, started a few days ago. It should be said that this map isn't yet playable as intnded.
Please feel free to open it up in WE or wc3 and have a look tho :thup:
Download v0.2 (wip)
Chrystal Ruins
Short description of what I've got in mind:
-4...
Quno Elemental Hero Defence
Greetings fellow mapmakers and everyone else!
Please let me present to you; Quno Elemental Hero Defence 1.0
Download Link ----> (( Click Here )) <----
This thread covers the following (and of course, answers to any questions)
* Map Concept
* What makes it...
Hi guys
I have a problem with my latest map. It's a Hero Defence map with two lanes and blabla. That'll be explained thoroughly when I post in the MP forum :)
Anyway, my problem is as follows:
Some of my custom abilities cause the casting unit to listen badly to given orders. It sounds...
Hey everyone, a quick question for those who play around with Real variables a lot.
I have an ability that's supposed to insta-kill all units below blablabla % of their max hp. The ability have 10 levels.
The bold numbers in the ability triggercode below are supposed to mean 5% (of picked...
Helo y'all, I have two problems that I need help with.
The first one is a trigger malfunction that I don't understand. The trigger looks as it should in my eyes, maybe I've missed something...
Basically what I want to do with this trigger is to widen the selection of skills for Heros on my...
Hi guys.
Just a quick question (or is it two? anways.. :P) since I think I know the answer but I wanna be sure :)
If I edit the "Area of effect" value to "0" in an anbility (silence, in the case), does that make it single-targeting?
If it does (which is what I think), I should make my dummy...
Bandit CTF (a wip)
Hi y'all!
I'm working on a new CTF map, based on Bandits vs Citizens.
I started out with Horde vs. a Demon-kind-of-race, but it looked crappy so I remade most of it.
I've got screenies below, and a link to the map...
Yo.
Have a look:
Respawn Timer Start
Events
Unit - A unit Dies
Conditions
((Dying unit) is in All_User_Heroes) Equal to True
Actions
Countdown Timer - Start Respawn_Timer as a One-shot timer that will expire in (((Real((Level of (Dying unit)))) +...
Yo guys, I have a problem.
I have a few spells (the following two in particular) that show their special effects properly/at all.
The special effects assigned to the them in the trigger fail to show, and I can't find the problem. I can't figure it out at all :banghead:
*The first one is...
(quoted from another thread)
I'm very curoius about how to do that :)
I've wanted to do that before, but not found the way, and thought it impossible :banghead:
:P
My question is simple. How do I give it? :P
I've only just started frequenting these forums, and I've got two +rep in the last few days.
I dunno if it's a lot or a little, but it feels good that someone had enough use of my ideas to give me an "I-like-him" tag :)
But how do I give +rep if...
Hi
I've had an idea, but I can't seem to make it work. I haven't tested it fully, but I thought it might be fun to see what everyone in here could come up with anyway :D
What I want to do is use the "wander" ability that most neutral critters have, to make the affected unit/units walk around...
:confused: - Well, as the smilie implies, I've got a wee question for y'all.
I've recently taken the time to learn how to make my own icons for the editor, using the thehelper.net tutorial. I'ts a very good tutorial and it takes up several faq and common problems. However, the tutorial offers...