About a year ago, Age of Conan was released and one of my friends told me it was going to be awesome. So, I went it bought it. About a month later I came back to World of Warcraft.
Now, Aion is out, and there seems to be some hype about it. The only difference between last year and now is that...
Which of the following is better to use? (ignore and leaks that may exist)
Option 1
Set UnitGroup = (Units within 500.00 of Point matching this and that and this and that and this and that
Unit Group - Pick every unit in UnitGroup and do (Actions)
Loop - Actions
Do whatever...
Arcane Rush
The Hero stores all the damage from each successful attack on an enemy unit. After a certain amount of attacks, the Hero releases all damage stored, dealing a percentage of this damage to the target, causing it to get knockbacked, and also stunning it.
Level 1 - After 50...
How do you detect what type of damage has been dealt? (e.g. Normal, Hero, Spell, etc.)
For example, I was to store all the damage from only Hero-type attacks.
EDIT: Never mind, I found a solution here.
When using "Facing Angle" it gives you a value between 0 and 360.
When using "Angle Between Points" it gives you a value between -180 and 180.
Is there a simple way to make "Angle Between Points" return a value between 0 to 360?
(Simple, as in not using If/Then/Else to check if it is between...
Problem status: SOLVED
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Is there any way to change the icon of an ability while in-game?
Sort of like the way upgrades can have different icons.
Problem status: SOLVED
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When I use Neutral Building - Add Unit, it adds the unit I want it to however, I cannot use the hotkey for this unit and the text colouration doesn't appear.
The structure does have the 'Sell Unit' abiliy...
Problem status: SOLVED
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In my map, there are three races, x, l, and b. There are three unit types, m, a, and r. And, there are three building types, l, m, and h.
When you build you building and select your unit type, the building...
Problem status: SOLVED
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If I do the following:
call DisplayTimedTextToForce( GetPlayersAll(), 15.00, I2S('A' )
It will display a value of 65. This is also the Dec value for A in ASCII.
However, if I use:
call...
Problem status: SOLVED
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Is there any way me for to set a string, such as udg_string, then add the ability that had the same code as the string?
Sort of like the way you get make a string, and then create a unit of type "custom_ +...
Problem status: SOLVED
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How do you make a multiboard appear to only one player? For example, a respawn timer appear for only the dead player.
If it requires JASS, please be as detailed as possible since I have very limited JASS...
Problem status: UNSOLVED
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Is there any way to increase the maxium gold/lumber above 1,000,000 and the maximum food above 300? (without using variables and displaying the data in a multiboard)
Problem status: UNSOLVED
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Is there an easy way to increase the maximum value of a data field so when you auto-fill it doesn't stop at 99999?
(I don't feel like using shift+click since there are HEAPS of fields above this max value)
Problem status: SOLVED
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When I test my map, I usually test it in single-player mode. However, I decided to test it with on of my friends on battle.net.
When I test it alone, everything works fine. However, when I go on battle.net...
In my map, the entire map has been divided into four sections. Each time you play, you play on a randomly selected section. However, this causes a problem with the minimap. Since the minimap doesn't change accordingly to the new Camera Bounds, it gives the wrong idea about a units location (e.g...
Problem status: SOLVED
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I'm trying to create a building that has the same model file as the Tree of Eternity. However, I seem to be experiencing some problems.
When I am placing the building, it looks like the Tree of Life with no...
Problem status: SOLVED
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How do you make a spell, such as Storm Bolt, cost gold in order to cast it?
However, I don't want it to be done simply by using a trigger, I want it to have the gold cost on the spell, like Destroyer Form...
Problem status: SOLVED
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In my map, the structures automatically spawn units like Footmen Frenzy. However, there is a slight difference beacuse in my map there is a population limit. Once this limit is reached, the structure will...
Problem status: SOLVED
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In my map, upgrades are going to be exponential. That is that each increment gives a larger increment than the previous.
Example
<level>: <total> (increment)
Level 1: +5 (0)
Level 2: +12 (7)
Level 3: +25...
Place a vote on which type of upgrade you would prefer, and then (if you like [although I insist you do so (even if you don't want to)]) place a post on this thread explaining why.
If you vote, you get my respect (for assisting my in this time of need)
If you post (with good reason to do so)...