Mana Draw
Events
Unit - A unit enters Mana Draw <gen>
Conditions
(Unit-type of (Triggering unit)) Equal to (==) |cffffcc00Slave
Actions
Game - Display to (Owner of (Triggering unit)), at offset (0.00, 0.00) the text: |c00d9d9ffYou cast ...
Need some serious help with this... Was wondering isn't Newgen suppose to compatabile with WEU..? Like an option you can choose? If so, can anyone tell me how to set it up, or maybe they removed it in the newer version?
Is there a way you can simply alter the max life of a target unit? I'm trying to have the battle cry like D2, where only the max life increases (then returns to normal after 45 seconds), not the regular life at all.
-Is the only way to remove an item from a shop after use, vie trigger?
-How do you remove the number "1" indentation on the bottom right hand corner of the icon from the ability being sold in my shop?
-I'm trying to pick multiple types of units to either kill or move, but I've tried and AND or...
Ok, so completely randomly out of nowhere I load up my map and I get errors for pretty much ALL of my models (15-20ish)/imports that they cannot load and they're all set to 0 now and do not work. All were imported perfectly fine and worked fine before. And it also happened to previous versions...
No clue what's wrong. As the game goes by (and somewhat initially) FPS continues to drop, in this spawn-based LOTR map called Ring Wars. Most of the triggered are generally the same as every other counterpart of the map, so I have no idea. Only new ones I can think of are the triggered spells...
Need help with making a rect targeted regeneration, i.e. units in a rect get a certain life regeneration ability, but I'm having trouble removing it if they're not in it.
I have some crazy weird random bug in my map where one hero will randomly gain 1 HP per second on their MAX HP. I guess this doesn't happen often, but it has and will, does anyone have any idea?
Has anyone played it? If not, don't bother trying to answer this question, it's hard to explain. But, I was wondering how the flame strike special spell from The Predator on the survivors, that shoots the fireballs out and knocksback, is created. If anyone could help me out, I would appreciate...
Well I'm trying to get more than one unit to take action for Battle Stations. So I made three abilities for each unit, removed the icon of the other two and set all 3 to the same hotkey, but it didn't work. Then tried running a trigger with sort of a dummy ability (used one of the three...
I've seen it done in games like Hero Builder and HoSK, how is it done exactly? I kinda know that you just make it an item ability and then turn it to an ability via trigger when it's bought, but I can't get it to work. The item also keeps showing a quantity (small 1... etc.) next to the name...
Ambush
Events
Unit - Lord of Emyn Arnor 0177 <gen> Starts the effect of an ability
Conditions
(Ability being cast) Equal to Ambush
Actions
Set temp_group = (Units within 500.00 of (Position of Lord of Emyn Arnor 0177 <gen>) matching (((Matching unit) is...
Slow Trap
Events
Time - Every 1.00 seconds of game time
Conditions
((Matching unit) has buff Slow Trap) Equal to True
Actions
Animation - Change (Matching unit)'s animation speed to 40.00% of its original speed
Wait 3.00 seconds...
This is just an ability where the unit jumps, freezes in the air for a sec, and then smashes the ground doing AoE damage. I was wondering what would be an efficient way to slow the units' (in a 275 AoE radius) movespeed as well? And I also am having some weird issue where ever I click to target...
DeafeningBlast
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Deafening Blast
Actions
Set temp_point = (Position of (Casting unit))
Unit - Create 1 Dummy (projectile) for (Owner of (Casting unit))...
Well, there are two/three different triggers, which are set up in sync like this:
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Dying unit) Equal to |c00FFFF00Helm's Deep 0054 <gen>
Then - Actions
Game - Display to Player...
How would I convert a trigger like this to MUI:
Vanish
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Vanish (Maiden)
Actions
Set p[1] = (Position of (Triggering unit))
Set p[2] = (Target point...
No idea why these two triggers won't work:
Eowyn Bane
Events
Unit - A unit Is attacked
Conditions
(Attacking unit) Equal to Lady of the Mark 0093 <gen>
Or - Any (Conditions) are true
Conditions
(Attacked unit) Equal to...
When you copy paste terrain, sometimes a permanent deformation such as a random cliff appears in the area which is seemingly impossible to get rid of. Is there anyway to get rid of these side effects from copy pasting?