If both the land mines and the teleporter are supposed to be items you use, then your idea is definitely the easiest way to go around it.
For the summon part, you can use Item Place Goblin Land Mine as well as the Sentry Wards spell.
Okay it should be done now.
Just some explanation: Took myself the courtesy of making a floating text displaying the bonus damage and added an effect when you kill a unit (the mana restore). If you don't want it, it should be easy to remove. :P
I made it as two triggers to make sure that...
Just to clarify, this is a passive skill right? So it's just whenever she deals damage with an attack, she deals extra based on her mana, with killing blows refunding mana?
You can also open the DotA template, it has all the colors.
Or just get them from me here:
Player Colors
Events
Map initialization
Conditions
Actions
Set Player_Colors[1] = |c00ff0303
Set Player_Colors[2] = |c000042ff
Set Player_Colors[3]...
Why not just add the unit directly to the group? You're picking units within 0 range, meaning no range, meaning impossible to pick ANY units, it has to be AT LEAST 1 to pick units. But really, do use WC3 code tags and add the unit directly into your group by using the action "Unit Group - Add...
RtC = Reinventing the Craft.
It's some addition to Warcraft that should make it possible to join and leave maps at will. It should also remove the player limit and more, though it's in an early alpha stage, so don't be counting on it anytime soon. There's more on either WC3campaigns.net or...
It's probably caused by corrupted data, this can come from many things, imports, references to deleted data in the object editor etc.
My best guess would be to check up on the most recent stuff you have done with the map, eventually changing them back to what they looked like, when the map...
No it's not.
Shadow Strike contains following data fields:
Attack Speed Factor = The attack speed slow when the strike sets in.
Movement Speed Factor = Same as attack speed, except movement speed.
Decay Power = The factor at which the attack/movement speed is re-added.
Decay Damage =...
If I remember correct, it's the value that determines how many steps the poison will start to wear off over. So if the value is 2, the slow effect will be removed over 2 ticks of the shadow strike.
It's one of those abilities that per default doesn't have an icon, you can try all you want, but that ability is not going to have an icon. The only way to make it look like it has an icon is to make a dummy ability, which does nothing, and place it in the place of the phoenix fire icon. This...
I for one disagree with this, I personally hate most custom models, usually they take up too much space and is therefore not worth the price to pay. Ofc there is some spell effect models which manages to only take up 1-10 KB of space and deliver a top end effect for it's size.
Back to topic...
Damage detection system, if the distance between damage dealer and damage taker is greater than the desired amount, check for percentage, if false, set health to current health + damage taken. If you want it to miss on fatal damage you will have to run a 0.00 countdown timer and check when it...
Depending on how old the map is (based on the last update), I personally don't think there's anything wrong with it. Hence, even copyright expires after X years too, so if he/she has abandoned it, why not pick it up and carry it further?
With that said, I still agree with Polo2005. Remake the...
Any chance you are having many "Every 0.0X seconds of game time" running at the same time? With 15 running at 0.02 you can easily create huge amounts of lag for weak computers.