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  1. Elumork

    Autocast Ability with Locust Help

    I have a priest with the ability locust and with the ability heal. When I remove the locust ability my priest does automatically heal, but with the locust ability the priest doesn't seem to heal. Any possible solution?
  2. Elumork

    Jass Problem with moving unit

    This is my code: globals rect SafePlace endglobals function Trig_SafetyJASS_Conditions takes nothing returns boolean if GetSpellAbilityId() == 'A02D' then return true endif return false endfunction function TimerEnds takes nothing returns nothing...
  3. Elumork

    What happened to hero contest #2

    thought so... well..thanx!
  4. Elumork

    What happened to hero contest #2

    what happened to hero contest #2? are they still busy with the voting? or are they finished? if they're finished where can I check the final outcome?
  5. Elumork

    Hero Contest #2

    Updated my map again...:D
  6. Elumork

    Hero Contest #2

    Made a change in my map again... check latest post with my map!
  7. Elumork

    Hero Contest #2

    My Hero: Proper Name: Malen Name: Frigid Mortal Primary Attribute: Agility Made some changes so check out my final post of the map :thup:
  8. Elumork

    [Contest] Official Christmas Spell Contest

    I found a minor bug in my previous post :banghead: but I fixed it, heres the real one!
  9. Elumork

    [Contest] Official Christmas Spell Contest

    Finished, check my latest post
  10. Elumork

    Ability Problem (was: There's something wrong and I can't spot it!Help pls!)

    Oky I set aCaster = triggering unit! but still it isn't working. It's so frustrating. Half of the trigger works and most of the time the whole trigger wotks damn! do u think it could be the leaks that causes this?or maybe something I did wrong in the object editor?
  11. Elumork

    Ability Problem (was: There's something wrong and I can't spot it!Help pls!)

    Oky, well the ability works but sometimes it just doesn't work!damn! my ability: the unit dissapears(under ground) the comes back up at the point of ability targeted. Deals damage when going under ground and when coming back up. -It works perfectly, but then sometimes the unit just doesn't...
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