Far Seer Spellpack
By Nyph
This spellpack contains two spells, Magnetic Attack and Electrocute.
Both are vJass
Both are MUI
Magnetic attack
(no screenshot)
Causes the attack of the far seer to drag the attacked unit towards him.
Deals 10% of the distance dragged in chaos damage...
I am making a spell for my map and i came across something weird, Event Response - Target point of ability being cast was always in the center of the map.
For example: this
CreateFooty
Events
Unit - A unit Finishes casting an ability
Conditions
(Ability being...
I'm currently taking requests for spells because I'm bored and can't think what i want to do since I'm not working on any projects.
I can do Jass quite well and will make MUI spells if i can, if not then I will at least make them MPI.
Current Spells I'm working on:
KnockBack
Glacier Armor...
set spec = AddSpecialEffect("Abilities\\Spells\\Undead\\Impale\\ImpaleHitTarget.mdl",x,y)
call TimerStart(r,0.05,false,function spikedam)
call TimerStart(t,0.05,false,function highspikes)
call PolledWait(2)
call DestroyEffect(spec)
That doesn't seem to destroy the effect and it stays...
I've just started using jass over GUI and i have made a knockback function and i can't seem to get to work does anyone know why?
here it is
function knockback takes nothing returns nothing
local timer t = GetExpiredTimer()
local real angle = GetHandleReal(t,"angle")
local unit targ =...
I'm working on a small project and I need to be able to trigger a stun.
What i mean is to have a stun and remove it after the time is up with triggers.
The problem is that if a unit is stunned and then stunned again it will come out of the second stun early.
Does anyone know how to fix this?
Im working on a small-ish project and i need a system to create a spell by saying -csp <spellcode>,<numberofeffects>,<spelleffect1>,<spelleffect1intensity>,<spelleffect#>,<spelleffect#intensity>
I have a system for doing the effects but i don't have a very good idea on how
to do the saving...
Fire Bomb
Gui = yes (with alot of custom script)
Mui = yes
Leakless = i think so
Lagless = only lags on slower computers
The caster harnesses his magical power and creates a giant ball of fire, which floats up, stops for a short while, and then drops straight down, creating a massive...