Hello!
I'm making a leap spell, and I want the leaping unit to finish the spell animation when it reaches the landing point. The leaping distance may vary.
Can anyone help me out with the math here?
(I'm trying to determine which animation speed to give the unit)
The leaper (Caster) travels...
Hello!
I'm looking for a simple way to check if unit A is facing (looking at) unit B. Facing meaning that unit B is maximum of +/- 45 degrees in front of unit A. I saw this: (Cos((Sector facing - (Angle from Loc1 to Loc2)))) Greater than or equal to 0.766
Here...
Hello!
I need help with a kind of "reverse backstab ability". I want to check that udg_Caster is facing udg_Targ. This is what I got so far (looking on other backstab abilities I understood I need these things, but probably in other order with other numbers for checking if unit is facing other...
Hello!
I was wondering if anyone got a clever way of making a unit only attack when I order it to attack something? I used worker classification, but that will make the unit defend itself once attacked by other worker-classified units. I do not want that. Any ideas? Thanks in advance :)
Hello!
I downloaded this model: http://www.hiveworkshop.com/forums/models-530/progressbardummy-218777/
It is a progress bar dummy which takes 1 second to fully load. Now I need help to decide the formula to decide the animation speed depending on the casting time. As I mentioned, the loading...
Hello!
Lately I've been working on a map in which up to (6) Spell Breakers battle against each other. The goal is to get to a certain amount of points, points are gained by killing other Spell Breakers and doing events that constantly spawn (I.E: a flag spawns, take it and bring it to the...
Hello!
I'm making a spell which reflects projectiles that hits the target in front of him. This is what I've got (with udg_Caster being the projectile and udg_Target being the target):
Defend Reflect
Events
Conditions
Actions
Set Point[10] = (Position of Target)...
Hello! I'm trying to make a trigger which easily allows me to get the nearest unit. This is what I've done, but it doesn't seem to work:
Get Nearest Unit
Events
Conditions
Actions
Set GNU_Unit = No unit
For each (Integer GNU_Loop) from 1 to (Integer((GNU_Range /...
Hello! I got two questions:
1: If I want to create a lightning effect from Point[1] to Point[2] with a height if 200, how can this be done?
2: When I want to change the lightning effect to go from Point[1] to Point[3], can I just do this the GUI way and still have the 200 height, or do I...
Hello!
Any ideas on how I can make a unit temporary not able to move, but still turn? I know this is possible by setting its movement speed to 0, but that requires that I change the gameplay contacts to allow 0 movement speed which might result in units getting 0 movement speed when for...
Hello!
I made a simple knock back system:
Knockback
Events
Time - Every 0.03 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in Knockback_Group and do (Actions)
Loop - Actions
Set Caster = (Picked unit)...
Hello!
I'm making a map in which I combine melee with range fighting. The range fighting is like in maps such as Warlock, Archer Wars etc; you target the location and shoot an arrow towards it, if an enemy is hit he takes damage, but he could just move to the side and dodge. I need ideas on...
Hello!
I wonder if there's any way to change the number of items in stock in a shop? Example: My shop sells Boots of Speed. Maximum stock number is 15, but 5 has been bought in a recent time, so now there's only 10 in stock. The replenish time however is 10 sec, but I would like the stock to...
Hello guys and merry christmas!
In my game I got a unit that changes terrain while walking, and I want to calculate the area in a region covered by this terrain after a certain time:
So I want to calculate for exmaple (area covered with lordaeron dirt)/(total region area)
Thanks in...
Hello! I'm about to play some DotA with a couple of friends, and we got a big delay (about 2 secs), so I wonder is there any progrem that can help me reduce this delay? I tried a couple of delay reducers, but none seem to work anymore. +rep to helpers!=)
Hello!
I would like to make a request about making a blue model of the transmute effect: Abilities\Spells\Other\Transmute\PileofGold.mdl I tried making a unit with the model and just making the unit blue, but that didn't really make the "explosion" blue. Would greatly appreciate if anyone would...
Hello!
I store units orders like this:
Save Orders
Events
Unit - A unit Is issued an order targeting an object
Unit - A unit Is issued an order targeting a point
Unit - A unit Is issued an order with no target
Conditions
Actions
Set...
Hello!
In my map I need to store a certain real value to many different spells (casting time for my casting bar system). This is what I got so far:
Saves the value:
Hashtable - Create a hashtable
Set CASTINGBAR_Hashtable = (Last created hashtable)
Set CASTINGBAR_Ability = Healing Wave
Custom...
Hey!
I try to add a unit to a local group using:
Custom script: Call GroupAddUnitSimple( udg_Target, Knocked )
I get error message saying "Expected 'endif'"
This is the whole trigger:
Repulsion Totem Repel
Events
Time - Every 0.03 seconds of game time
Conditions...
Hello!
I got a knock back system that bases the knockback speed on the duration set in a variable. The trigger runs every 0.03 sec and increases the variable by 0.03. When the variable reaches the predetermined value the knockback ends. This way I am able to set the knockback time to anything...