Thanks very much, Works perfectly now!
not only do I know what needs to be done, I think I understand WHY it needs to be done which is vital for good coding.
In the name of consitency I used
call TriggerExecute(MapInit)
scope MapInit initializer Init
private function Actions takes nothing returns nothing
local integer n = 0
local group g = null
local unit u = null
//local rect vis1 = Rect(-14976, 14912, -9920, 10976)
//local rect vis2 = Rect(-14976...
Thanks!
Thats exactly what I needed! I was'nt aware you could use dynamic arrays, that's going to make alot of things easier for me in future I think :)
Once again, thank you!
hi,
I'm working on a map i started ages ago, it's an RPG style very big map, with a large amount of units (though I've only placed about 20 so far). I want to be able to make units respawn within a certain range from each other and some units respawn in the same place, like a boss or guard...