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  1. M

    [vJass] "Run on Map Init" doesn't seem to run

    Thanks very much, Works perfectly now! not only do I know what needs to be done, I think I understand WHY it needs to be done which is vital for good coding. In the name of consitency I used call TriggerExecute(MapInit)
  2. M

    [vJass] "Run on Map Init" doesn't seem to run

    scope MapInit initializer Init private function Actions takes nothing returns nothing local integer n = 0 local group g = null local unit u = null //local rect vis1 = Rect(-14976, 14912, -9920, 10976) //local rect vis2 = Rect(-14976...
  3. M

    creep respawn at initial location

    Thanks! Thats exactly what I needed! I was'nt aware you could use dynamic arrays, that's going to make alot of things easier for me in future I think :) Once again, thank you!
  4. M

    creep respawn at initial location

    hi, I'm working on a map i started ages ago, it's an RPG style very big map, with a large amount of units (though I've only placed about 20 so far). I want to be able to make units respawn within a certain range from each other and some units respawn in the same place, like a boss or guard...
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