Custom systems would work, but you have to integrate them deeply into your game. Try this system. https://www.hiveworkshop.com/threads/vjass-system-custominventory.159130/
Have you tried putting the ifs beneath each other? You don't have to put the other ifs below the else, do nothing is also unnecessary. Try removing the nested ifs first.
That is just a shockwave with no missile model. The only thing you would need to do now is make a dummy for the special effect which will be created on the triggering unit's location and face triggering unit's facing angle.
Thats weird I forgot to mention which I chose :) I actually chose option 2 BTW, much sexier than having a requires really :D though put the descriptions in tack.
Wow, you are putting so much effort on a cooldown, I just wonder why you don't want to use the default one. Besides you can edit the Cooldown UI. But anyway, back to your question, I take option , because it does not put "requiremets". Though I suggest that the skill description should stay...
Wow, they must be insane. Why don't they start their own search engine and realize that search engines are AUTOMATED! It takes a lot of resources to interfere with the automated system. Grrr.. Mindless people just went on a rampage again.
Concerning the piracy, if they were so eager to stop...
So you mean that after the tower upgrades you increase the damage of another unit?
If so you need an ability which increases the damage of the unit. Lets say you create an ability out of the claws of attack then set the level and the damage.
Untitled Trigger 001
Events
Unit - A...
Clash of Animes X
About:
This is a map I have been working for almost 4 months now, and sadly it is still in Alpha phase. As of now there are not much to expect from this but anyway, I wanted to see some comments about this. Anyway feel free to drop some suggestions, comments, bug reports...
Very useful indeed. I think it could be used to distinguish item ownership.
Question: Could this possibly be used to create a system wherein you disable units from attacking an item? It was implemented in DotA and it blew my mind on how they executed such thing.
As far as I can remember, it goes at 0,0. Never tried changing its position. You could make a dummy ability that charges gold and make it revive heroes for you.
@HydraRancher
I think that would be 'Hardened Skin' set the minimum damage taken to 0 and ignored damage to 100.
@KaerfNomekop
Yes, it does only block magic damage, the other magic shell makes the unit magic immune.