The solution has been found and was not a bug but a misunderstanding of where maps could be found.
Link to where it was solved:
http://eu.battle.net/sc2/en/forum/topic/5070658685?page=1#3
Hi, been a while since I've been to the helper but I hope this post won't cause to you discomfort.
The problem at hand is that I successfully publish maps but they wont show up on battlenet, I've had a map previously online working perfectly but now (tried in latest patch 1.5) I publish maps...
Hello everyone who might take a glace at this post.
I'd like to wonder if there is a function that would enable me to rotate a piece of copied terrain for the purpose of making a mirrored map.
And if there is not I would highly wish for one to be if kind souls would help me spread this...
First off, don't worry about asking stuff that's why you are here. :)
Second, you can place start locations in your "Unit Palette" just like normal units, also since i believe this should would be a problem as well you can remove the starting units in "Initialization" in the Trigger window. So...
Well one way is to make a dummy unit cast "Dark Portal" which makes them summoned units and still have no timeout. Then change owner to the ones who are suppose to control them.
Edit: Thought some and noticed that i forgot that you can just set the unit to "summoned" in Unit Classification in...
Very nice <3!
and when it comes to the question of who will use it i would very likely since I'm making a map where the goal is to gain a certain amount of gold to win.
+ rep for a good idea that expand the usability of wc3E.
@Sgqvur, Tried it out and it works just fine :) tho the target survives for a very brief time when the life becomes below 15% since the spell itself will kill it, this also makes the spell deal some damage anyway but this is good enough for me.
Thanks again :)
@NoobImbaPro, im sorry but i think you've got it wrong, the spell does no damage except if the target is below the set % life of the target.
Also this is not MUI since its a Unit variable and if someone casts it on another target the first one who may go under the % will no longer be...
Wow that was a good idea :)
though i never heard of the ID ability part i am quite certain that i get what your plan is and i think it would work just fine :)
I'm pretty sure i can make this happen as well so i just want to thank you for the great idea, + rep ^^
Thanks but i already have that in my code if you read it, and i guess i told you the wrong facts, i don't know how to reward the caster with the notice that he did it, so if i go by a killing score i cant make it show that it was "that" person who killed the target.
Sorry for stating the...
NoobImbaPro, The damage is totally irrelevant to the question since its not the problem and no MUI can be GUI and means its usable for several units at the same time.
@ Sgqvur, its suppose to kill more or less the targeted unit if it has less than 15% life left and its also a buff that lasts...
Hello fellow editors, as you might guess i have a problem making this spell MUI since the 2nd trigger that does per second and i do not know a good way to make it easier :(
The spell is an instant spell that will have its effect directly on cast and for the duration of the spell/buff.
Imminent...
I just like to say thx for putting in such a example, breaking down the complex (for me that is) way's of save/load triggers.
This is a huge help for myself in the ways of that im not copying your tut to get results but learning the basics so i can learn to make my own version of the selution...
Nither editor or ingame, in editor it's just white nothing else and ingame it's black nothing else
[EDIT]: and I'm not using any costum made sky just the ordinary, and tired both blizzard sky (the wanted one) and the generetic sky aswell.
Hi, well I'll start right away: the problem is that i want a sky couse otherwise my camera views look real bad... but i did what i thought had to be done, and it didn't work... then i thought of the tutorials, followed the ...
I'd really like to join ^^ and i hope you like my a little "unormal" spell. and i think it works even if every player would choose him (i hope :l) :)
[EDIT]: Want comments! Im just trying to touch the MUI and MPI etc. topics but need all help/suggestions i can get. thanks ^^
Well i think u could make 3 integer variables (naming them Tank,Healer and DPS just for example, all being 0 to start with).
ok, here it goes:
Sell
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to (any of your tanks)
Actions...
Simple ^^
trigger:
Remove Shop
Events
Unit - A unit Sells a unit
Conditions
(Unit-type of (Selling unit)) Equal to (your shop)
Actions
Unit - Remove (Selling unit) from the game