But your hashtable version not contain the full code and i dont know how to build the rest =(
If i replace it, i will get many errors about missing variables...
Now i would be happy if i can write jass, its just these small spell that ruins my hole map, but i need it -.-
Can you take a...
Have you a tool to convert? Or do it by hand?
function GHTrigger takes handle s, string n returns trigger
return GetStoredInteger(udg_cache, I2S(H2I(s)), n)
if false then
return null
endif
endfunction
Jass tell me that it misses a "return" ?! Dont know if it is that... but...
How to convert this code to 1.24b ?
function SHHandle takes handle s, string n, handle v returns nothing
if v==null then
call FlushStoredInteger(udg_cache,I2S(H2I(s)),n)
else
call StoreInteger(udg_cache, I2S(H2I(s)), n, H2I(v))
endif
endfunction
function...
udg_testsound has sound objects in it, but what is "GetEnumplayer()" exactly and what i have to do with it?
I use normaly GUI, so i dont know much about jass, i am sorry for that =/
Hi, i dont know much about writing JASS, i have 18 sounds.
I want to play a random sound from 1-18...
In GUI it should be:
Play -Sound[random number between 1-18] for (owner of casting unit)
But in GUI the sound is play for all players.
Can someone write the custom code for me please?
Okay but now i cant toss allied players, thats not what i want. I want only that you can attack neutrals too with this spell. (Now its only "isplayerenemy")
Hi guys.. i am not really good in writing JASS, ok i am really bad in it.
All i can to is modify numbers or set "false" in "true".
So i have here a code about tinys toss in dota.. all i want is that it can damages neutrals AND remove the damage if the unit is an allied AND make it possible...
Hi guys.. i am not really good in writing JASS, ok i am really bad in it.
All i can to is modify numbers or set "false" in "true".
So i have here a code about tinys toss in dota.. all i want is that it can damages neutrals AND remove the damage if the unit is an allied AND make it possible...
I cant use it, do i need vJass ? Is vJass also available without the JNGP?
Here is the error message (care! my worldedit is in german)
Maybe the Problem is the importing of the spell. Or the problem is that i dont understand JASS :(