Search results

  1. S

    Spell Pudge Wars Meat Hook Revisited

    Is it possible to remove the "iswalkable" check? So i can hook over a river, like in pudge wars? And is it possible to allow only hook in an area?
  2. S

    Convert this Code to 1.24

    But your hashtable version not contain the full code and i dont know how to build the rest =( If i replace it, i will get many errors about missing variables... Now i would be happy if i can write jass, its just these small spell that ruins my hole map, but i need it -.- Can you take a...
  3. S

    Convert this Code to 1.24

    Well i used it but i get as i said the "missing return" error... and with that i cant play the map. Any suggestions?
  4. S

    Convert this Code to 1.24

    I used your version with function H2I takes handle h returns integer return GetHandleId(h) endfunction at the beginning, is right or?
  5. S

    Convert this Code to 1.24

    Hm missing "return" again. Here is a screenshot:
  6. S

    Convert this Code to 1.24

    Have you a tool to convert? Or do it by hand? function GHTrigger takes handle s, string n returns trigger return GetStoredInteger(udg_cache, I2S(H2I(s)), n) if false then return null endif endfunction Jass tell me that it misses a "return" ?! Dont know if it is that... but...
  7. S

    Convert this Code to 1.24

    How to convert this code to 1.24b ? function SHHandle takes handle s, string n, handle v returns nothing if v==null then call FlushStoredInteger(udg_cache,I2S(H2I(s)),n) else call StoreInteger(udg_cache, I2S(H2I(s)), n, H2I(v)) endif endfunction function...
  8. S

    Play Sound for ONE player only

    Yeah thank you all really much, now it works ! =)
  9. S

    Play Sound for ONE player only

    I want to play the sound for "casting unit", so for the unit who starting an ability (NOT finishing)
  10. S

    Play Sound for ONE player only

    udg_testsound has sound objects in it, but what is "GetEnumplayer()" exactly and what i have to do with it? I use normaly GUI, so i dont know much about jass, i am sorry for that =/
  11. S

    Play Sound for ONE player only

    It but your trigger is also only for ONE file. But i will play a random soundvariable between 1-18
  12. S

    Play Sound for ONE player only

    No one? I have tried this, but it wont work: Custom script: call StartSoundForPlayerBJ( GetEnumPlayer(), udg_Testsound[GetRandomInt(1,18)] )
  13. S

    Play Sound for ONE player only

    Hi, i dont know much about writing JASS, i have 18 sounds. I want to play a random sound from 1-18... In GUI it should be: Play -Sound[random number between 1-18] for (owner of casting unit) But in GUI the sound is play for all players. Can someone write the custom code for me please?
  14. S

    [Request] Toss spell targetting modification

    Ah ok, iam sorry i dont know that it would be complex.
  15. S

    [Request] Toss spell targetting modification

    Okay but now i cant toss allied players, thats not what i want. I want only that you can attack neutrals too with this spell. (Now its only "isplayerenemy")
  16. S

    Need someone who changes something in Jass

    Hi guys.. i am not really good in writing JASS, ok i am really bad in it. All i can to is modify numbers or set "false" in "true". So i have here a code about tinys toss in dota.. all i want is that it can damages neutrals AND remove the damage if the unit is an allied AND make it possible...
  17. S

    [Request] Toss spell targetting modification

    How could i move this thread then?
  18. S

    [Request] Toss spell targetting modification

    Hi guys.. i am not really good in writing JASS, ok i am really bad in it. All i can to is modify numbers or set "false" in "true". So i have here a code about tinys toss in dota.. all i want is that it can damages neutrals AND remove the damage if the unit is an allied AND make it possible...
  19. S

    Template Jumping Spell Template v3

    I cant use it, do i need vJass ? Is vJass also available without the JNGP? Here is the error message (care! my worldedit is in german) Maybe the Problem is the importing of the spell. Or the problem is that i dont understand JASS :(
Top