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    Custom Skill involving Flamestrike causes INSANE lags, solutions?

    Thanks for the info keychup, made spell creating alot easier, very helpful! +rep The flamestrike spell I used as a dummy spell wasn't the wisest choise apparently, when setting all damage and intervals to 0, it went into some sort of endless loop which spewed out an infinte amount of 0´s...
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    Custom Skill involving Flamestrike causes INSANE lags, solutions?

    Hey, when running this trigger: Actions Set SkillFirestormPOINT[(Player number of (Owner of (Casting unit)))] = (Target point of ability being cast) Special Effect - Create a special effect at SkillFirestormPOINT[(Player number of (Owner of (Casting unit)))] using...
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    Just another Add Ability to Unit through Trigger post

    Thank you very much for this! +rep for you. :)
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    Just another Add Ability to Unit through Trigger post

    Yes, the unit is classified as a unit, not a hero. The abilities are classified as unit specific abilities, not hero abilities. Also, my debug messages show wether or not the trigger is run through completely, wich it is. Seems like the task at hand is abit more complicated than I first thought...
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    Just another Add Ability to Unit through Trigger post

    Added: Unit - Set level of Time Warp (Aura) for (Casting unit) to 1 but with no success. Also, i've reworked step 10, it no longer casts Thunder Clap, but just for your clarifacation, the unit was casting Thunder Clap, the ordinary Thunder Clap ability, not my remodelled one. But no...
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    Just another Add Ability to Unit through Trigger post

    Hey, gonna make this short. Is it possible to add an ability to a unit using triggers? I'm currently using this Trigger: Time Warp Events Unit - A unit Finishes casting an ability Conditions (Ability being cast) Equal to Time Warp Actions...
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    Terraining / Mapping - Indoor Environment

    Hello. I'm currently working on a puzzle/RPG map whereas I need to create some sort of indoor environment, inside a house for example. My problem is though, how do I create the right feeling of actually being inside a house, what 'walls' (I couldn't find any given wall doodad inside the...
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    Tree of Life upgrade animation

    Omg, that was simple, haha. Thank you very much!
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    Tree of Life upgrade animation

    Wait a second... I was mixing stuff up... I mean the animation he does when you train units... Sorry about that. He kinda flails with his arms around.
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    Tree of Life upgrade animation

    Hey, what is the animation called that the Tree of Life does when you train units? I want to use that specific animation via triggers but I can't figure out what it's called. Untitled Trigger 004 Events Time - Elapsed game time is 6.00 seconds Conditions Actions...
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    Save/Load Code, Yet Another

    Gold & Lumber I tried this out and i'm afraid this is way too advanced for me even though i've been programming and used the Warcraft Editor for many many years, though i've never ever created a single Custom Script so I don't get any of that. :banghead: Well, my problem is, I can't seem to...
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    Having problems with jassnewgenpack5b

    you mean with Risc's colorizer? if you do, that is the reason why it "glitched" or whatever happened... i recoloured the text to orange and after that the text didnt show up anymore so i changed it back and still the same error... and i've noticed that the spell aint using any mana niether, it...
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    Having problems with jassnewgenpack5b

    The text string in the field "Text - Tooltip - Normal - Extended (aub1)" doesn't show up in the game, instead it writes random things like "=!" or "Hl". This happened when i installed the jassnewgenpack, and this only accurs on this specific ability. I've used this ability in a trigger but i...
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    add attack types?

    yeah, thats what i meant. i have these classes atm: Marksman, Paladin, Mage, Warrior, Thief, Druid, Shaman, Necromancer. so i just remove one of them so i'll use 7 classes instead of 8... such a shame though =/
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    add attack types?

    okey, thank you :)
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    add attack types?

    so what i have to do is simply remove one class?
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    add attack types?

    I'm currently working on a map with 8 races with 8 different classes, the thing is that i want each class to have its weakness against another class. So i thought giving them each a different attack type (Pierce, Spells[no attack at all, just spells], Hero, Normal, Magic, Siege, Chaos) and there...
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    decrease attack damage

    aha! Thanks dude!
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    decrease attack damage

    a passive ability that makes 1 unit to have decreased attack damage percently!
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    decrease attack damage

    yeah about that negative command aura, i tryed to that but how do i make it negative? if i put a "-" in front of the attack damage it just replaces it to 0+...
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