Hi!
The map is a TD where each induvidual player spawn its own wave by using an ability in the players "builder unit". I think there's some problem when many players uses his/her ability at the same time.
The problem is that when playing the map online, spawning gets buggy, it's supposed to...
Hi!
About 9 years since I last logged in to thehelper.net! o_O
I lost most of my triggerskills since I was active here and I'm now in need of some assistance, probably basic stuff for you guys! :)
So:
I have 60 regions. In these regions I need 50 resources, 10 each of the 5 different...
Hey all,
My brother has just started a new project.
You create a website for free in just a few clicks and webhosting, domain name is not needed. He programmed everything himself and I'm trying to get some critic feedback for him.
I'd like you to try it out and let me know here what you...
Basicly, I want "Arrows" to be heatseeking when you come to close to them (making the arrow go your direction)
It is a arrow dodging game and it has been such a long time since I made maps, just point me in the right direction! (I don't know how to change the "No unit" to the arrow unit)...
Reinforcement Part1
Events
Unit - A unit Begins casting an ability
Conditions
Actions
For each (Integer A) from 1 to 4, do (Actions)
Loop - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)...
Hello everyone.
You might know about my current project named Sheep Wars.
I've come so far that I want a rounds system or "Rematch system".
The thing is I don't know how to make one or even where to start. I've searched the forums and I've had no luck so far.
Could anyone point me in the...
Well it's the first time I play around with dialogs and I can't seem to fix it!
The problem here is that when either "Yes" or "No" is pushed nothing happens...
The Funny Dialog
Events
Time - Elapsed game time is 2.00 seconds
Conditions
Actions
Player Group - Pick...
So this is the problem...
When a player types -last hope, all purple units die but not the others.
Can anyone see whats wrong?
Add Sheeps To Unit Group
Events
Unit - A unit enters (Entire map)
Conditions
And - All (Conditions) are true
Conditions...
Sheep Wars
Current version: 1.8b, download link at the bottom of this post.
Fight with sheep and rule the sheep world!
Kill one sheep and receive 1 sheep at your farm.
Kill one sheep and receive 1 gold.
Get one sheep every 2 seconds.
Upgrade your sheep at your farm.
Purchase special units at...
Concept finnished and moved to a big mini-games map.
Keep a lookout on Members projects soon =)
edit: I have decided to let the "Big minimap project" rest untill Mr.Tutorial decides to contact me..
Ok guys I just want to tell you that I do not know ANY JASS AT ALL!
That out of the way, couple of questions!
1. What do I change here to make the hook go THRUE trees?
scope MeatHook
globals
private constant integer MH_ID = 'A000' //Raw code of the Meat Hook ability
private constant...
Pudge Defense
Concept:
Be the well known Pudge from Dota and stop the enemies from getting to the end by using your Meat Hook, NOTICE! When attackers comes to your platform you WILL be attacked. 20 Chances (TD Style)
Screenshots:
Coming soon.
Status:
terrain:100%. But I'm maybe going to...
So my problem is that when a pudge casts his meat hook and another one cast his WHEN the other ones is in the air, the one that casted first his meat hook gets stopped and doesn't dissapair.
I want so everyone can cast at the same time etc...
I do not know what code to give you guys so I...
So my problem is I want the units that enters a specific region to move to another region AND heres my problem... Attack all units in its way.
Attack From 2
Events
Unit - A unit enters 2 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 12 (Brown)
Actions...
Hey all :)
So... My problem is finding a good solution to my hero picking trigger.
The idea for now looks like this:
Red Pick 1
Events
Unit - A unit enters Pick Hero 1 <gen>
Conditions
(Owner of (Entering unit)) Equal to Player 1 (Red)
Actions...
Spawns the first level perfectly but not the second... I think it has something to do with player 12 brown's food... But I can't see whats the problem :S
SetLevels
Events
Map initialization
Conditions
Actions
Set CreepLevels[1] = Stag Level [1]
Set...
I can't seem to find the problem here... I appreciate all help.
SetLevels
Events
Map initialization
Conditions
Actions
Set CreepLevels[1] = Stag Level [1]
Set SpawnLevels[1] = 10
Set CreepLevels[2] = Rifleman
Set SpawnLevels[2] = 10...
Here's a TD Template I made for newbies to check out.
Feel free to take triggers and learn.
2 waves that you can check out.
Screens:
Minimap
Terrain
If you need any further help or want to leave feedback or criticism post here.
Can someone make this work? I want the triggering unit to be thrown up in the air for a little moment.
I took this from jumpmove.w3x
It worked fine in the test map but not here.
Original:
Melee Initialization
Events
Map initialization
Conditions
Actions...
Jump ability
Events
Unit - A unit Starts the effect of an ability
Conditions
(Ability being cast) Equal to Jump
Actions
Wait 0.02 seconds
Sound - Play ChildJump <gen>
Special Effect - Create a special effect attached to the overhead of...