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  1. R@i_no_Wyrm

    Camera height?

    Erm... I tried to make an FPS camera and sometimes the camera will pierce trough the terrain... in order to fix the "bug", i tried to use the function "camera - change camera height". So my questions are : 1.) what is a camera height? 2.) What is Camera Z source? Is it related to camera height...
  2. R@i_no_Wyrm

    How does random system work?

    I used a random function, it goes random alright but it seemed that it made a special pattern... Just a question out of curiosity...
  3. R@i_no_Wyrm

    Negative Spell Damage Reduct don't work when hit by indirect shockwave...

    Got some tests but this only happens in 1 map, and no matter what i tried the damage isn't increased. These are the characteristics : -Spell dmg reduct (from runed bracer) item ability type, -7.00 value, used on unit -Custom shockwave, item ability and used on an item. -Unit that has the...
  4. R@i_no_Wyrm

    Spellpack Perfectionist

    (erm, no hero tags) Funky hero who can change his attributes as he pleases. Erm, the second spell is just a thoughtless spell but pretty neat too. Too lazy to remove the tome effects to it'll lag when a mass amount of tomes will be given. (ah, tome's death animation cause lag too u know...)...
  5. R@i_no_Wyrm

    Spell Hell Essence

    After a long time of work and a lot of fixing in the triggers (yea i know the result : almost unreadable); i made a spell looks nice enough yet simple to be used in game. It is MUI to 20 casters on the game from started until the end of the game. (Yes; best for heroes only) The point of spell...
  6. R@i_no_Wyrm

    Spell Help

    Just great. This maybe the problem about the triggers i've been had all the time. Really funny; it doesn't work. (UG is correct, the unit's in there) This simple spell refuses to work somehow... even a more complicated one with the same method instead it's area work. Now what? +rep and thanks...
  7. R@i_no_Wyrm

    Any ideas that a point removal cause action skips?

    I made a spell and it is using an array which loops for 30 times. Strangely; actions after "call RemoveLocation(udg_Point1)" are skipped some times. When i put it to the bottom line, the trigger works correctly. Any logical explanation for this one?
  8. R@i_no_Wyrm

    Dummy with locust can be selected?

    Upon making abilities, I do the followings : 1.) Create a dummy at a point 2.) Hide the dummy 3.) Unhide it when something triggers Nah, the problem now is the dummy seems to lost its locust ability. We can click it, see its hp when pressing alt, etc etc. Any one knows why this occurs? and...
  9. R@i_no_Wyrm

    How to detect Constructing Unit

    okay, I've searched thinking for someone migt be annoyed with this but can't find one so I'm asking. Thx for all help!
  10. R@i_no_Wyrm

    Any ideas for changing build structures from an unit?

    I want to have a peasant. I have 3 of them. Same type, but three. Name them a, b and c. All of them can build a town hall. peasant "A" got item #1. So, now he can build a tower. peasant "B" got item #2. So, now he can build a graveyard. peasant "C" stands still. while his two friends...
  11. R@i_no_Wyrm

    Flying dummy sunk?

    I made a meat hook trigger, and use beserk model for the dummies. First, it worked well, but when it changes terrain to different origin (I made custom terrain) Example : grass(felwood) to cracked lava(outland) the dummy will suddenly changes flying height. This really bothers me. what happened?
  12. R@i_no_Wyrm

    Archer's Forest

    A first hero arena made by Rai_no_Wyrm Archer's Forest (desperated at making AoS, trying do develop a FFA game) A hero arena about archers who fight each other in order to claim the forest. Special Features : -All to do is to chase and kill. -Best if played in full house...
  13. R@i_no_Wyrm

    What's this degree problem?

    I made a locust, and slide it out. Every 0.01 seconds, I check if there's any units around. If yes, pick a random unit (in 50AoE) and I check the angle from 2 points : 1.) Locust point 2.) Picked unit's point. It worked well if I slide it from 180 - 360 degree, but from 1 - 179 degree it...
  14. R@i_no_Wyrm

    Spell Dark Hole

    Dark Hole This spell is MUI/GUI Maybe some of us have known Enigma's dark hole. Why don't make an improved one? This dark hole won't just drag everyone in. It grows... and suck units, even the caster, even the corpse! After, the dark hole will explode, killing units inside and around it...
  15. R@i_no_Wyrm

    Clash of the Air Fleet

    Rai_no_wyrm's second game : Clash of the Air Fleet Features : And maybe more if I forget them... Read the stuffs before play. I hope you enjoy this game! One last thing to mention : Never sell your engine IF you can't buy another engine nearby. It'll cause you stop at a location. type "-ee"...
  16. R@i_no_Wyrm

    importing files?

    I just want to ask; can I use a non-blp file like jpg for WC III?... And how can I make an blp file? TY for answer.
  17. R@i_no_Wyrm

    Orb of Lightning + Searing Arrows?

    Hey I want to do this : An orb of lightning skill contains a searing arrow skill. But it don't work! The searing Arrow doesn't come up! What happened? -I've fixed the manacost & targets -Same goes with chance. 100 -Tried both with hero n items. Not working... >If It can't be done in v1.18, I...
  18. R@i_no_Wyrm

    Item Selling Tooltip position?

    hm, when I used an item and I sold it, the tooltip isn't at the right place and spawns outside of the tooltip box. What happened? Screenies : As you see... it's all messed up. What's wrong???
  19. R@i_no_Wyrm

    Gloves of haste attackspeed problem?

    Hm, here's the thing. I tried to make an item contains the ability of gloves of haste. Hero's attackspeed is 2.5s At 1 increment, (as I count) my attack cooldown become 0.75s At 0.5 increment, (as I count) my attack cooldown become 1s At 0 increment, (as I count) my attack cooldown become...
  20. R@i_no_Wyrm

    'Locust' Ability

    I've found out that units with locust ability can be killed by flame strike in v1.18. What happened?:nuts:
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