I've been trying to just create a simple dummy button on a building that doesn't do anything but is there for players to click on and trigger an effect via the "button pressed" event. I've played around with requirements and the command card but can't get anything to work to make it actually...
I have custom Zergling and Lurker units that I duplicated both their burrowed and unburrowed states. They are able to burrow/unburrow fine but there is a problem.
When they burrow there is supposed to be a dark ring around them where the ground was dug. IT is not appearing when they burrow. I...
I have a question about projectile launch point. I created a custom Stalker unit and everything works fine except that his projectile comes out at the base of the Stalker (the ground), and hits at the base of the unit that its attacking. It is supposed to come out at its head. I have checked and...
I've been trying to make an upgrade that changes the wireframe of a marine into a warpig. Everything works except that it doesnt make the marines on the map look like warpigs. The group icon image changes, but not the actual unit itself.
I've changed both the group - icon image as well as the...
Hey I think I've done everything right but I'm having an issue where I have multiple upgrades (weapon level , 2, 3 etc) in the same button spot on my command center and the first upgrade works fine, but after that the level 2 upgrade doesn't show up, the level 1 stays there. Researching the...
I made 2 abilities based off of Morph Hive into Lair, changed them to what I needed, and I'm trying to give both to my Command Center, one upgrades it into a custom Orbital Command and the other a Planetary Fortress.
Made the buttons and everything. The Orbital Command button works fine...
Anyone else have this problem? It happens when I am in the data editor typically when I quickly click from one data field to another.
Is it because I have an older machine that can't handle the full load? Its a really annoying problem.
I am trying to follow the guides in this forum but whenever I try to double click on a field, such as command card (which should pop up a window that lets me modify the layout according to THIS guide), or any field for that matter, all I can do is edit the text. Am I missing something here or is...
Its up to version 1.2 but I unfortunately havent really been keeping a changelog. If people respond and like the map I will start. At the moment I have pretty much given up on it (life, gf, school, etc) but if people play it I will try to make some time to continue it.
Anyways, here is a quick...
I am trying to make a dispel item that only dispels specific buffs. Its the same as regular dispel magic, you target a circular area and it removes all of the buffs inside it.
I dont have WE on this computer but if I remember correctly I tried basing the spell off of Silence with 0 duration...
I think that the best way to describe this is how in World of Warcraft, the Rogue has Combo Points that get reset if he changes targets.
I'm having trouble trying to figure out if there is a way to set a target unit, and then the game checking to see if the attacking unit changes targets (and...
Im making a hero arena and the event will eventually be every x seconds, but to test it I did it like this. The trigger does not work however for whatever reason. Thanks.
Test
Events
Player - Player 2 (Blue) types a chat message containing -test as An exact match
Conditions...
I used Ryokos hero tavern tutorial as a guide ;)
Anyways, it works fine except that when I type -ar multiple heroes appear of the same type, and I dont want that. :banghead:
All Random Action
Events
Conditions
Actions
For each (Integer A) from 1 to 12, do (Actions)...
I am trying to make it so that if every player in the game owns a hero, then the ability Select Unit is removed from the hero tavern.
So basically a trigger like this:
IF all players own a hero
THEN Remove Select Unit ability from Hero Tavern
I just need the condition. I thought it...
Moonlight learn
Events
Unit - A unit Learns a skill
Conditions
(Learned Hero Skill) Equal to Moonlight (day)
Actions
Set Weredog = (Triggering unit)
Unit - Add Moonlight (night) to Weredog
If (All Conditions are True) then do (Then...
Do you just remove the trigger from the trigger queue? Or is there a custom script that destroys, removes, or destroys a trigger once it is no longer needed, rather then just having it turn off but still taking up space. Or does it even matter, and is just turning the trigger off fine?
Im...
Untitled Trigger 003
Events
Time - Every 10.00 seconds of game time
Conditions
Actions
Unit Group - Pick every unit in (Units in spawn_region <gen> owned by Neutral Hostile) and do (Actions)
Loop - Actions
Unit Group - Add (Picked...
Is there a way to make a unit owned by the player but unable to be controlled in any way? I want to make a unit that can still be upgraded by a player, but only moves where the triggers tell it to go/do and not where the player tells it to go/do.
Thanks.
How much more size does a custom created unit/ability/upgrade take up then if you had just edited the base spell to begin with. For example, if you created a new Spell of Storm Bolt rather then simply editing the original spell. Or if you created a new Paladin hero rather then just edit the...
Setting up the creeps should be fairly easy, but how would one go about making a system where a random group of creeps respawns after X seconds have gone by if there are no creeps or hero in the vicinity.
To further complicate this, then add where if all heroes in the game have reached a...