is it possible to make all ally heroes have a same ability, if one of them click, all heroes that have the ability will cooldown.
i think it's only can be done by remove and add the ability after a certain period for all players. anyone?
anyone know how to detect the same height as the starting location of the missile?
example my bullet missile wont fall down if i shot from high terrain
locust unit wont atck on locust unit..
i did what just u said, still an error. haha im working on it. thx
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okay it's working well, but is it really no way to store the unit's value?
i want to store the unit's value so that if it kill more than 5, it will be changed into...
seems like a cool idea.
maybe the lock skill i'll make like a puck's teleport..
after throw a missle in a line, click once again to lock nearby enemy units at the location of the missle.
for the shock, it will delay about 2 secs before break..
hurmm
Hi, how can I make my unit is uncontrollable after trained the unit?
As example if i train an archer, then the archer will automatically move foward, I cant control the archer. But the archer is killing, It will show the number of my kill.
It's 5 vs 5 players
I've tried if my allies...
your trigger leaks a lot
instead player pos 1~11, replace with this trigger
Player 1 pos
Events
Time - Elapsed game time is 0.01 seconds
Conditions
Actions
Player Group - Pick every player in (All players matching (((Matching player) slot status) Equal to...
i'm getting bored, anyone hav any idea about hero from dota that can be game?
such as there are already hav pudge wars, mirana wars, shadowraze wars. anyone? :)
1)
Melee Initialization
Events
Map initialization
Conditions
Actions
Set Region[1] = (Random point in Region 000 <gen>)
Set Region[2] = (Random point in Region 001 <gen>)
Set Region[3] = (Random point in Region 002 <gen>)
Set Region[4]...