I duno about you guys but its just so hard for me to transfer from the world editor to the starcraft editor. There are so many differences that I cant settle down in this new editor. I know it's more powerful thats why I'm sticking to it but I dont like it as much.
Hey, wondering if I can make this walkable so units can go on it. Currently it is a doodad under "props" and when I click the box to make it walkable it still doesn't work. Any help would be great.
Hey, just a quick question. When I'm saving my map in the world editor, It gets stuck on "Creating Map Archive" for a minute then speeds up and saves everything. Is it because of me using lots of imported goods(:P)? Also, is there a way to make it save faster?
Thanks
I need help in making an epic city. It is going to use born2modificate's high res pack and the city needs to be reasonable sized. So when you terrain, do you first do the:
height variation
tile variation
or doodads
Also should I divide the city into sections? Like market disctrict...
So I think it would be nice to create a list of things that you personally like about the previews. This will be a way for people to pick up what others think are fun and what lures people to playing their game.
I like:
- Atmosphere
- Destructable Environment
- Powerful (camera shaking)...
So I would like to make a map with trackables so when the player casts their spell, the spell is cast to the target point. I read on how to register events but they weren't completely clear on how to do it. Also I don't know how to add a trackable in the first place :( Someone tell me a bit a...
Hey, I'm having trouble trying to create line spells in jass. It's difficult for me to find the distance between two places, angle between two targets and finally putting it together to enable it to work in jass :( So if someone could take me through little step by step, tha'd be nice :D
Thanks
So came back after school problems and need someone to look over and tell me why the syntax thingy gave me so many errors
scope flame initializer Init
globals
private constant integer ID = 'A000' //spell rawcode
private constant string effect =...
Creating a decent Hero
Chapters
I. Introduction
II. Hero Creation Simulation
III. Abilities
IV. Synergy
V. Balancing
VI. Final Note
I. Introduction
It almost every map, it's important to have a hero or some kind of main character. Not everyone can design the heroes so that their properly...
Introduction
The Black Parade is my attempt at a horror, mystery game. You, a clever little marine, have drawn straws with the others, and you have been unlucky. However, your fellow marines will help you, but it is up to you who caused this problem. The environment will show clues that you...
I'm trying to make a camera so you can see literally just the head and shoulders of the main character. I'm also having troubles making a smooth movement key system in which the player can move easily. So if you can point me in the right direction on making this it would be great.
Using WindexIsBack's pack I am going to make a creepy environment that will be either used for a detective like case or I can make it like a sniper shoot out. Which do you think?
So after coming back to map making, I'm trying to relearn some Jass and ran into a few problems with this simple code.
function Trig_Flare_Conditions takes nothing returns boolean
return GetSpellAbilityId() == 'A000'
endfunction
function Trig_Flare_Actions takes nothing returns...
So this is the first time I'm trying to make a campaign. I found an import tab, so imported a couple stuff. Next I created a unit in custom data, but he just doesn't appear when I put him in one of the maps in the campaign. I tried remaking the unit in the object editor of the map and he is...
Well, maybe I'm too young to try to learn this. However, what exactly are they used for? They just seem like globals to me. Also what spells should I try to make using struts? Thanks.
1. How do you change a doodad so it can become close to being flat (waterfall)?
2. So I'm using a jump spell and wondering how to restrict areas?
3. Whats the best way to make a talent system; with multiboards, research centers, or an item, etc?
4. Best way to make an area look very dark...