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  1. MagnaGuard

    Can't get Used to SC2 editor

    I duno about you guys but its just so hard for me to transfer from the world editor to the starcraft editor. There are so many differences that I cant settle down in this new editor. I know it's more powerful thats why I'm sticking to it but I dont like it as much.
  2. MagnaGuard

    Making this walkable

    Hey, wondering if I can make this walkable so units can go on it. Currently it is a doodad under "props" and when I click the box to make it walkable it still doesn't work. Any help would be great.
  3. MagnaGuard

    Saving - Creating map archive

    Hey, just a quick question. When I'm saving my map in the world editor, It gets stuck on "Creating Map Archive" for a minute then speeds up and saves everything. Is it because of me using lots of imported goods(:P)? Also, is there a way to make it save faster? Thanks
  4. MagnaGuard

    [Terrain] In need of City Terrainers advice

    I need help in making an epic city. It is going to use born2modificate's high res pack and the city needs to be reasonable sized. So when you terrain, do you first do the: height variation tile variation or doodads Also should I divide the city into sections? Like market disctrict...
  5. MagnaGuard

    Qualities Diablo 3 has

    So I think it would be nice to create a list of things that you personally like about the previews. This will be a way for people to pick up what others think are fun and what lures people to playing their game. I like: - Atmosphere - Destructable Environment - Powerful (camera shaking)...
  6. MagnaGuard

    Trackables and their usage

    So I would like to make a map with trackables so when the player casts their spell, the spell is cast to the target point. I read on how to register events but they weren't completely clear on how to do it. Also I don't know how to add a trackable in the first place :( Someone tell me a bit a...
  7. MagnaGuard

    Help making line spells

    Hey, I'm having trouble trying to create line spells in jass. It's difficult for me to find the distance between two places, angle between two targets and finally putting it together to enable it to work in jass :( So if someone could take me through little step by step, tha'd be nice :D Thanks
  8. MagnaGuard

    Returning to Jass - check a simple code

    So came back after school problems and need someone to look over and tell me why the syntax thingy gave me so many errors scope flame initializer Init globals private constant integer ID = 'A000' //spell rawcode private constant string effect =...
  9. MagnaGuard

    Tutorial Creating a decent hero

    Creating a decent Hero Chapters I. Introduction II. Hero Creation Simulation III. Abilities IV. Synergy V. Balancing VI. Final Note I. Introduction It almost every map, it's important to have a hero or some kind of main character. Not everyone can design the heroes so that their properly...
  10. MagnaGuard

    WIP Black Parade

    Introduction The Black Parade is my attempt at a horror, mystery game. You, a clever little marine, have drawn straws with the others, and you have been unlucky. However, your fellow marines will help you, but it is up to you who caused this problem. The environment will show clues that you...
  11. MagnaGuard

    Making First Person Camera

    I'm trying to make a camera so you can see literally just the head and shoulders of the main character. I'm also having troubles making a smooth movement key system in which the player can move easily. So if you can point me in the right direction on making this it would be great.
  12. MagnaGuard

    What to do with Modern Lightning pack

    Using WindexIsBack's pack I am going to make a creepy environment that will be either used for a detective like case or I can make it like a sniper shoot out. Which do you think?
  13. MagnaGuard

    Returning Jass, simple problem

    So after coming back to map making, I'm trying to relearn some Jass and ran into a few problems with this simple code. function Trig_Flare_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A000' endfunction function Trig_Flare_Actions takes nothing returns...
  14. MagnaGuard

    Campaign Editor: Imported Files

    So this is the first time I'm trying to make a campaign. I found an import tab, so imported a couple stuff. Next I created a unit in custom data, but he just doesn't appear when I put him in one of the maps in the campaign. I tried remaking the unit in the object editor of the map and he is...
  15. MagnaGuard

    First Time Timers +bit more

    scope heatstruck globals private unit attacked = GetTriggerUnit() private unit attacking = GetAttacker() endglobals private function Trig_Heat_Struck_Conditions takes nothing returns boolean return GetUnitAbilityLevel(attacking,'A000')>=1 endfunction private function...
  16. MagnaGuard

    Don't quite understand Structs

    Well, maybe I'm too young to try to learn this. However, what exactly are they used for? They just seem like globals to me. Also what spells should I try to make using struts? Thanks.
  17. MagnaGuard

    Diablo map opinions

    Just curious what type of terrain you would want to play a Diablo map on. Would even be helpful just to vote, but comments would be welcome.
  18. MagnaGuard

    Jump restriction +Extra's

    1. How do you change a doodad so it can become close to being flat (waterfall)? 2. So I'm using a jump spell and wondering how to restrict areas? 3. Whats the best way to make a talent system; with multiboards, research centers, or an item, etc? 4. Best way to make an area look very dark...
  19. MagnaGuard

    Reseting terrain

    Hey, just wondering if there is a way to completly reseting the terrain, but not changing the imports, custom units, triggers, etc. Thanks :thup:
  20. MagnaGuard

    Mutilate Spell -=fail=-

    scope mutilate private function Trig_mutilate_Conditions takes nothing returns boolean return GetSpellAbilityId() == 'A003' endfunction private function Trig_mutilate_Actions takes nothing returns nothing local unit u=GetTriggerUnit() local location locA=GetUnitLoc(GetTriggerUnit()) local...
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