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    Best way to trigger a unit to be able to attack Flying Units

    Again, title kinda explains my problem. I want to be able to trigger a unit to be able to attack flying unit. It currently has a disabled Attack 2 that can attack air, and I'm happy to activate that if it can be triggered, or can happily add a spellbook to the player or enemy if that'd help, or...
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    Why is this leaking?

    Title says it all. Trying to run this trigger, gets as far as 30 while maintaining normal fps, then my fps just drops lower and lower until I close at around 10fps with about 40 of em up. Why is this FPS drop, and is it memory leak related, or due to the fact that I'm trying to spawn 50 gigantic...
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    Is there any way to trigger Damage Taken after armour reduction (GUI)

    Basically, I'm trying to trigger a damage reduction effect, and I'd rather not use massive Armour increases for this, so I have a line of code that looks like this: Unit - Set life of (Triggering unit) to ((Life of (Triggering unit)) + ((1.00 - ((Real(CloSdmg)) x 0.10)) x (Damage taken) x...
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    Much simpler trigger problem

    I'd append the previous thread, but I find that usually gets ignored, so apologies for making a new thread... I have a new trigger that looks like this: Freeze Pulse Events Time - Every 0.20 seconds of game time Conditions Actions Unit Group - Pick every unit...
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    Looking for the easiest way to do Attack Speed reduction

    NOTE: This is quite a long post. There's a TL: DR at the bottom. Hmm, this specific situation will take a little explaining. I'm trying to find the best possible way to create a passive effect on a hero without using icons. The passive effect works like this: When a hero is in a certain...
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    Basic Game Cache issue.

    Never mind... Sorted it out myself now. I'd renamed the maps but hadn't changed the maps in the campaign, so it was using my backups. Fixed now :)
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    Making a unit ignore another unit's attacks.

    To expand on the title, I'm trying to make a unit attack other structures (controlled via triggers) while ignoring another unit attacking it. Presently, it attacks the structures happily enough, but turns around and kills the hero the moment the hero attacks it. I've tried using a spellbook to...
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    Simplest way to increase damage a unit takes

    This is a rather delicate situation, and so needs that perfect solution. Basically, I want a unit (in a certain situation) to take 2* normal damage. However, I'm already using a lot of unit-takes-damage triggers, which do funny things with damage, so a simple unit takes damage cause unit to...
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    Searching for rubble

    As the topic says, I'm looking for a realistic pile of rubble doodad to respresent a smashed gate. It must be impassable, but besides that, whatever looks best. Any ideas?
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    Special Effects not being correctly destroyed

    I'm using a very simple trigger in gui: Nerf Divine Shield Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to DShield Actions Set ihasshield[1] = (Target unit of ability being cast) Special Effect -...
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    How do I stop the AI using an ability?

    See topic - I've carefully made a custom ability which has the effect of casting Divine Shield on the target, based on healing wave, and now the AI is using it without even being told to. This is pretty problematic, as it's a pretty powerful ability for it to randomly be casting in a single...
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    Reducing turn speed

    I'm trying to make a unit that turns extremely slowly (takes ~3 seconds to turn 180deg), however there appears to be a minimum on the "movement - turn rate" feature in the object editor. I've searched Gameplay constants, and nothing jumped out at me. Is the minumum turn rate unadjustable...
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    Having problems with changing unit heights...

    At the moment I'm trying to make a fireball crash into the ground and explode. The explosion and fireball are easy enough, but any attempts I make to change the flying height of the fireball fail. Here's the trigger so far, atm just testing it and so it hasn't been worked on much yet...
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    Having trouble creating an effective shadow

    I'm just creating a simple boss encounter, but having a problem with making a certain ability... The idea is that a shadow appears on the floor, slowly growing bigger and bigger, then suddenly a meteor crashes to the ground on that shadow and explodes in a storm of flame. I can easily do the...
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    Sunwell Plateau Style Map

    Removed thread. Yawn
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    How would I make 'Instance Portals' á la orc DLC campaign (Rexxar Campaign)

    As the topic says, how would I make it so (for example) there's a wall, and when you pass it it loads another map (without making you 'win'), and on this other map you can cross a wall to go back etc? Can't quite see the trigger for it, or find a downloadable version of the existing W3 maps.
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    Simple Ressurection Trigger Malfuntioning

    As the title says, my ressurection trigger isn't doing anything. Trigger is PermaReez Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Revival Actions Unit Group - Pick every unit in (Units in (Region...
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    What would be the best way to go about a ressurection spell?

    As the title says, how would I go about creating a spell that can be cast on corpses (Possible an AOE) to ressurect them (Temporarily. The idea of the spell is that they have a 60 second timer, and if they kill 5 enemies before that runs out, the ressurection becomes permanent)? Easiest thing...
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    How do I increase a unit's health?

    Or, more specifically, what Action do I use to increase a unit's health in a trigger? The Dark Basic style (as long as a unit's health isn't 90.9%+, set units health to units health *1.1) doesn't seem practical, or as if it's going to work in Warcraft 3 World Editor... Anybody got an idea what...
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    Stats options have disappeared

    I was trying to create a new custom unit, but when I copied it in the object editor, and scrolled down to 'Stats' the whole section had disappeared! Literally, it hops straight from Sound to Techtree. Anybody know what I (or blizz) have done, and how to fix it?:banghead:
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