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    Items that increase attack dice?

    Its like this: Take base damage, Roll <Attack number of dice> Dice, that have <Attack number of sides per die> sides, add up the numbers and add them to base damage. So If I have base damage 10 and Attack number of dice is 2 and sides per die is 6, then I my damage range would be from 12-24.
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    local variable arrays and unit groups

    1. local <something> array Name Name[0] = something
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    Trigger Help

    Wait until Execution count greater than or equal to 1 or execution count less than or equal to 99999.
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    Creating destructibles for local player

    They don't get created for local players... I tried to make a local unit once and I desync.
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    JASS NewGen Pack 1.5d

    Use me more often.
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    Computer freezing problem

    Please wait while I look over these. Two notes: 1. They're easier to read when in tags. 2. ZOMG TRIPLE POST!?!?!?! EDIT: [CODE] Unit - Cause Caster[(Player number of (Owner of (Damage source)))] to damage (Picked unit), dealing (Random real number between (150.00 + (2.00 x...
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    Map Crashing Problem

    Try using NewGen World Editor again.
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    Computer freezing problem

    Just right click the trigger symbol in the big window with the events and stuff icons and select Copy As Text. EDIT: It'll only take 20 seconds...
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    Computer freezing problem

    Well, could you post the fireball spell? That might help.
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    Two quick questions

    I wouldn't advise using WEU, because many people have reported having corruption problems with it. Locust is the only way to make it unselectable, and yes you can order it to do things and kill it and pretty much everything else. The only problem is that it isn't counted in Pick Every Unit...
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    Map Crashing Problem

    NewGen Editor maps are not compatible with vanilla WE maps, especially if you're using libraries and structs and the likes.
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    Two quick questions

    1. You will need to use an object motion system, like the Particle system, Simple Entity Engine, or MaDOS. They can all be found at hil ton.gw.oicc am.com . 2. The quillboar's missile looks cool as a bullet.
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    Target

    Easier way: Base the ability off of Channel.
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    Siphon Mana & Walkability Problems

    About the death system, give it one of those abilities like Ghost (visible) and I think that removes its collision size.
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    Ogotu || Testing

    You should put in a timed life for the Ogotu, because like in level 3, if he gets stuck in a hole, you're fucked.
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    [vJass] TextMacro

    Textmacros are basically automatic copy-and-pastes with different values. Exampel: //! textmacro mynameis takes name function MyNameIs$name$ takes nothing returns nothing return "Hello, my name is $name$!" endfunction //! endtextmacro //! runtextmacro mynameis("Peter") //! runtextmacro...
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    Decreasing cooldown

    Unit - Reset Ability Cooldown
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    Links to other unit models?

    hiveworkshop.com, and hilton,gw,oiccam,com Those are the only two major ones.
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    Problem with trigger

    INCORRECT! Yes you can, they have to be the first things in the actions...
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    What is better?

    Well, I find it easier to create structs for specific purposes. If I made that, I would probably make one struct to control the blast and another to control vortexes. When the spell is cast, create a new instance of the blast struct, and then for every unit it touches, create vortex structs.
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