Deflect - Follows JESP standard.
No screenshot available.
(Passive) Gives a percent chance to deflect damage taken and distribute a percentage of it to nearby enemies.
Features:
-vJass (http://wc3campaigns.net/showthread.php?t=90999)
-MUI
-Leakless
-BJ-Free
-Customizable
-Compatible versions...
Static Shield - Follows JESP Standard
Surrounds a targeted friendly unit with balls of static electricity. If the target it attacked, a ball will fly off and damage the attacker.
Info:
- My second spell.
- In vJass, requires Jass NewGen Pack v4b or newer.
- MUI (Now)
- Leakless
-...
If you were a Wc3 hero in real life, what would your attributes be? (Primary, secondary, tertiary)
I would have to say that mine would be Agility, Intelligence, Strength. I'm lightweight and fast, and I'm smart, but I don't have really any upper body strength. :cool:
Contagious Disease - Follows JESP Standard
My first spell :).
This is a single-unit target spell that gives a unit a disease. The disease damages the unit every second that the disease lasts. The disease can spread to other units that come close to a diseased unit.
This spell is virtually...
So, one of my maps uses dynamic triggers, and I've heard that using TriggerConditions as the actions instead of TriggerActions can be a lot faster and more convenient, and that destroying TriggerActions can bug your map. Is this really true?